Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance".
Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory.
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
By Habin Lim, Gyeong-Moon Park
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2603. 26747v3 Announce Type: replace-cross Abstract: Recent text-driven motion generation methods span both discrete token-based approaches and continuous-latent formulations.
By Jaymin Bhan, JiHong Jeon, SangYeop Jeong
Pose histories provide the core kinematic evidence for 3D human motion prediction, but they lack explicit high-level semantic guidance. This paper introduces ZGL, a lightweight language-conditioned predictor that uses captions of the observed motion as a semantic prior while preserving a strong motion backbone as the main source of dynamics.
arXiv:2606. 06853v1 Announce Type: cross Abstract: The new era has witnessed a remarkable capability to extend Vision-Language Models (VLMs) for tackling tasks of video understanding.
By Yifan Xu, Chao Zhang, Ruifei Ma, Fei Gao, Zhifei Yang, Jiaxing Qi, Zhipeng Chen
arXiv:2607. 22702v1 Announce Type: cross Abstract: Text-motion representation learning has advanced rapidly, with growing interest in multi person interactions for animation, AR/VR, and embodied AI.
By Addison Zucek, Prerit Gupta, Kamila Kuatova, Aniket Bera
arXiv:2606. 19676v1 Announce Type: cross Abstract: Diffusion models have achieved remarkable success in image and video generation and editing.
By Haengbok Chung
arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
By Ziyi Wang, Xinshun Wang, Shuang Chen, Yang Cong, Mengyuan Liu
arXiv:2607. 27581v1 Announce Type: new Abstract: Grounding human motion in language, and language in motion, is a central step toward physical AI systems that can understand, generate, and communicate human behavior.
By Zhankai Ye, Yukai Jin, Bingyang Wei, Bofan Li, Yusen Wu, Fangyi Li, Shangqian Gao, Xin Liu