arXiv:2609.08032v1 Announce Type: cross
Abstract: We introduce FlexMoGen, a novel framework for flexible human motion synthesis conditioned on both natural language descriptions and motion style refe...
By Kai Weixian Lan, Bodie Criswell, Briana Fedkiw, Zhan Zhang, Joseph Teran, Daniel Holden
The paper compares diffusion and rectified flow objectives within the MotionGPT3 framework for text-driven motion generation. Experiments on HumanML3D show that rectified flow converges faster, achieves strong test performance earlier, and matches or exceeds diffusion quality while requiring fewer sampling steps. The study isolates the generative objective’s impact, demonstrating that rectified flow’s benefits transfer to continuous-latent motion generation.
By Jaymin Bhan, JiHong Jeon, SangYeop Jeong
STyMo is a few‑shot motion style transfer method that learns from only seconds of paired data and trains in one to two minutes. It decomposes style into a static posture component and a temporal dynamics component, allowing runtime adjustment of posture intensity, temporal exaggeration, and per‑body‑region style. The approach includes a stylizability gate to avoid artifacts on out‑of‑distribution motions and supports an iterative authoring workflow, with results shown across a range of motion styles and a released dataset for future research.
By Jose Luis Ponton, Alexander Winkler, Ladislav Kavan, Yuting Ye, Petr Kadlecek
Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
MoVT is a new framework for text‑to‑motion generation that uses a cross‑modal augmented motion tokenizer to project 3D motion tokens into 2D, enriching the motion codebook with real‑world video patterns. The enriched tokens are mapped back to 3D, creating aligned 3D and 2D codebooks that better capture intricate motions. These codebooks feed a generative masked transformer, which predicts masked motion tokens in a modality‑agnostic way, allowing text‑index pairs from the 2D codebook and annotated videos to further improve generation quality. Empirical tests show MoVT outperforms previous state‑of‑the‑art methods on several key metrics.
By Beibei Jing, Tianle Guo, Youjia Zhang, Zikai Song, Yawei Luo, Junqing Yu, Tao Guan, Wei Yang
arXiv:2606. 01014v1 Announce Type: cross Abstract: We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language.
By Gyojin Han, Junmo Kim
The paper introduces Split-then-Merge (StM), a new framework for generative video composition that improves control and tackles data scarcity. StM divides a large set of unlabeled videos into dynamic foreground and background layers, then self‑composes them to learn how subjects interact with varied scenes. The method employs a transformation‑aware training pipeline with multi‑layer fusion, augmentation, and an identity‑preservation loss, achieving superior performance over state‑of‑the‑art methods in both quantitative and qualitative evaluations.
By Ozgur Kara, Yujia Chen, Ming-Hsuan Yang, James M. Rehg, Wen-Sheng Chu, Du Tran
arXiv:2601. 08828v2 Announce Type: replace-cross Abstract: Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood.
By Xindi Wu, Despoina Paschalidou, Jun Gao, Antonio Torralba, Laura Leal-Taix\'e, Olga Russakovsky, Sanja Fidler, Jonathan Lorraine
Music-driven dance video generation aims to synthesize expressive human motion that is temporally aligned with music while maintaining high visual fidelity. Despite recent progress, existing methods still face two key limitations: the lack of large-scale, high-quality dance video datasets, and the absence of principled frameworks for integrating music as a complementary conditioning signal into Video Generation Foundation Models.
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2606. 25465v2 Announce Type: replace-cross Abstract: While image stylization has been studied extensively, video stylization remains a critical and largely unsolved challenge in the field of intelligent content creation.
By Huaqiu Li, Jiahao Wang, Sijia Cai, Hualian Sheng, Bing Deng, Jieping Ye, Wenhan Luo
arXiv:2608.24334v1 Announce Type: new
Abstract: Discrete motion representations have substantially advanced autoregressive text-to-motion generation. However, most motion tokenizers are optimized for...
By Tianlv Huang, Hetian Guo, Ziyi Cai, Song Wang, Yanping Zhang, Zipei Fan, Xuan Song, Guangming Wu, Xin Zheng