Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
arXiv:2412.00112v5 Announce Type: replace
Abstract: Generating natural and expressive human motions from textual descriptions is challenging due to the complexity of coordinating full-body dynamics a...
By Seong-Eun Hong, Soobin Lim, Juyeong Hwang, Minwook Chang, Hyeongyeop Kang
arXiv:2603.08590v4 Announce Type: replace
Abstract: Text-to-motion generation has advanced with larger corpora and stronger generators, yet many models still rely on holistic frame- or clip-level lat...
By Zeyu Ling, Qing Shuai, Teng Zhang, Shiyang Li, Bo Han, Changqing Zou
UniMate is a unified foundation model that generates articulated motion for any skeleton from a rigged 3D asset and a text prompt, eliminating the need for test‑time optimization or per‑skeleton retraining. It uses a topology‑aware diffusion transformer that incorporates skeletal topology through graph‑aware attention bias, spectral rotary position embedding, and a global topological conditioner. Trained on the newly curated UniML3D dataset of 13,006 diverse motion sequences, UniMate outperforms existing baselines in quality, generalization, and efficiency, and supports zero‑shot cross‑topology transfer, in‑betweening, expansion, and text‑guided editing.
By Linzhan Mou, Jiahui Lei, Zhiyang Dou, Chenyue Cai, Chaoyue Song, Adam Finkelstein, Szymon Rusinkiewicz
arXiv:2606. 01014v1 Announce Type: cross Abstract: We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language.
By Gyojin Han, Junmo Kim
Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance".
The paper introduces Timo, a kinematics-aware multimodal diffusion transformer designed for human motion generation. Timo employs fully shared multimodal attention, flow matching, and geometric/rotational-kinematics supervision to better coordinate articulated motion, and uses a two-stage curriculum to align motion with text captions. The authors also present a new benchmark of 40,025 clips from six datasets, showing that Timo outperforms state‑of‑the‑art methods, achieving a 40.8% relative improvement over Kimodo on average.
By Zhao Wang, Jiangtao Hu, Jack Yu, Tao Yu
arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
By Ziyi Wang, Xinshun Wang, Shuang Chen, Yang Cong, Mengyuan Liu
MoRE introduces a Motion-Regularized Encoding for generating articulated 3D objects from a single image. It encodes joint attributes as coordinate‑aligned joint lines with axis classification and Plücker moment coefficients, and couples attribute reconstruction to motion through a differentiable expectation over joint types and axis directions. Experiments on PartNet‑Mobility and ACD demonstrate improved part‑box agreement, articulated‑state geometry, visual similarity, and reduced joint prediction errors compared to prior methods.
By Guantian Zheng, Shan Jin
arXiv:2608.23279v1 Announce Type: new
Abstract: Text-driven human motion synthesis has made substantial development with two core modules of motion representation and generative architecture. For rep...
By Chengqun Yang, Liang Xu, Yanping Li, Fulong Liu, Jingnan Gao, Weili Zeng, Yichao Yan
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2609.38578v1 Announce Type: cross
Abstract: Cross-structural motion retargeting aims to transfer motion between different skeletal topologies. Despite recent progress, existing state-of-the-art...
By Kia-J\"ung Yang, Fabian H. Sinz, Pawe{\l} A. Pierzchlewicz