Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance".
Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory.
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
By Habin Lim, Gyeong-Moon Park
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2603. 26747v3 Announce Type: replace-cross Abstract: Recent text-driven motion generation methods span both discrete token-based approaches and continuous-latent formulations.
By Jaymin Bhan, JiHong Jeon, SangYeop Jeong