Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory.
arXiv:2607. 29180v1 Announce Type: cross Abstract: Text-to-motion generation must produce motions that are semantically correct, temporally coherent, and physically plausible.
By Yifei Zhu, Mingyi Shi, Yangyang Cai, Miao Cheng, Yoshifumi Kitamura, Taku Komura
We propose Symmetric Nonlinear Motion-guided Generative Video Frame Interpolation (SNM-VFI), a training-free framework for motion-controllable generative video frame interpolation with pre-trained optical flow and video diffusion models. Unlike conventional diffusion-based VFI methods that synthesize intermediate frames from random noise, SNM-VFI guides the generative process with correspondence-aware frames produced by a symmetric nonlinear motion model.
Despite remarkable progress in text-guided image editing, generative models frequently fail to preserve visual object consistency, defined as the preservation of a subject's key attributes throughout the editing process. We address this limitation through three contributions.
arXiv:2603. 12893v2 Announce Type: replace-cross Abstract: Reinforcement learning (RL) has become a standard technique for post-training diffusion-based image synthesis models, as it enables learning from reward signals to explicitly improve desirable aspects such as image quality and prompt alignment.
By David McAllister, Miika Aittala, Tero Karras, Janne Hellsten, Angjoo Kanazawa, Timo Aila, Samuli Laine
arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
By Ziyi Wang, Xinshun Wang, Shuang Chen, Yang Cong, Mengyuan Liu
arXiv:2606. 01014v1 Announce Type: cross Abstract: We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language.
By Gyojin Han, Junmo Kim
World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control.
arXiv:2606. 30266v1 Announce Type: cross Abstract: Motion-language agents must possess the bidirectional capability to both understand human movement (motion-to-text, M2T) and generate it from natural language (text-to-motion, T2M).
By Bertram Taetz, Hugo Albuquerque Cosme da Silva, Gabriele Bleser-Taetz
arXiv:2608. 16513v1 Announce Type: cross Abstract: Recent advances in diffusion models and Transformer architectures have led to significant progress in text-to-video generation.
By Junhao Chen, Zheqi Lv, Keting Yin, Shengyu Zhang, Zhou Zhao, Feiyang Chen, Xinyu Duan, Baoxing Huai, Fei Wu
arXiv:2608. 10544v1 Announce Type: cross Abstract: Image restoration is fundamentally constrained by the tradeoff between distortion and perception: minimizing pixel-wise error yields over-smoothed results, whereas optimizing for perceptual realism often introduces structural deviations.
By Sangwoo Jo, Donggeun Ko, Jayeon Kang, Youngsang Kwak, Jaehwa Kwak, Sungjoon Choi