arXiv:2606. 01014v1 Announce Type: cross Abstract: We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language.
By Gyojin Han, Junmo Kim
Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory.
arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
By Ziyi Wang, Xinshun Wang, Shuang Chen, Yang Cong, Mengyuan Liu
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
Pose histories provide the core kinematic evidence for 3D human motion prediction, but they lack explicit high-level semantic guidance. This paper introduces ZGL, a lightweight language-conditioned predictor that uses captions of the observed motion as a semantic prior while preserving a strong motion backbone as the main source of dynamics.
arXiv:2606. 22726v2 Announce Type: replace Abstract: Choreographic motion generation poses unique challenges for AI, demanding precise semantic control over complex, temporally structured, and expressive full-body dynamics.
By Seong Jong Yoo, Siyuan Peng, Felix Gu, Stratis Aloimonos, Cornelia Ferm\"uller
arXiv:2603. 26747v3 Announce Type: replace-cross Abstract: Recent text-driven motion generation methods span both discrete token-based approaches and continuous-latent formulations.
By Jaymin Bhan, JiHong Jeon, SangYeop Jeong
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
By Habin Lim, Gyeong-Moon Park
arXiv:2605. 29488v2 Announce Type: replace-cross Abstract: Conditional human motion generation remains a fundamental challenge in computer vision and robotics.
By Yiheng Li, Zhuo Li, Ruibing Hou, Yingjie Chen, Hong Chang, Hao Liu, Shiguang Shan
arXiv:2606. 07053v1 Announce Type: cross Abstract: Pose-guided text-to-image generation often suffers from limb distortions and feature crosstalk in complex multi-person scenarios.
By Dian Gu, Zhengyi Yang
arXiv:2607. 22702v1 Announce Type: cross Abstract: Text-motion representation learning has advanced rapidly, with growing interest in multi person interactions for animation, AR/VR, and embodied AI.
By Addison Zucek, Prerit Gupta, Kamila Kuatova, Aniket Bera