Hugging Face Trending Papers

Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing

Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance".

Hugging Face Trending Papers
Aug 10

UniMoFlow: Grounding Instruction-Driven 3D Human Motion Editing in Generation

Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.

arXiv AI
Aug 28

A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting

The paper introduces a unified conditional-flow framework that integrates text-driven motion generation, semantic editing, and intra-structural retargeting into a single rectified-flow model. By treating editing as a change in semantic condition and retargeting as a change in skeletal condition, the approach eliminates fragmented pipelines and allows a single model to perform generation, zero‑shot editing, and zero‑shot retargeting on articulated 3D motion data. Experiments on SnapMoGen and a Mixamo subset demonstrate that the model can handle all three tasks without task‑specific fine‑tuning, preserving both motion semantics and skeletal structure.

By Junlin Li, Xinhao Song, Siqi Wang, Haibin Huang, Yili Zhao
Hugging Face Trending Papers
Jul 7

Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generation

Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory.

arXiv Computer Vision
Aug 26

SeMoCo: A Semantic-First Motion Codec for Motion Language Modeling

arXiv:2608.24334v1 Announce Type: new Abstract: Discrete motion representations have substantially advanced autoregressive text-to-motion generation. However, most motion tokenizers are optimized for...

By Tianlv Huang, Hetian Guo, Ziyi Cai, Song Wang, Yanping Zhang, Zipei Fan, Xuan Song, Guangming Wu, Xin Zheng
arXiv Computer Vision
Sep 14

UniMo: Unifying Human and Animal Motion Generation

UniMo introduces a unified point‑cloud based framework for generating 3D motion that works for both humans and animals, overcoming challenges posed by diverse skeletal topologies and limited animal datasets. It converts parametric skeletons into unparametric representations and uses dynamic sampling to focus on active joints. The authors also release UniML3D, a large motion‑language dataset with 145,907 sequences and 433,388 captions, and demonstrate state‑of‑the‑art performance on multiple benchmarks.

By Zeyu Zhang, Zhiyuan Zhang, Siheng Wang, Yiran Wang, Danning Li, Ian Reid, Richard Hartley
arXiv AI
Sep 15

Open-UniMo: Towards Unified Motion-Language Understanding and Generation in the Open World

arXiv:2609.14615v1 Announce Type: cross Abstract: Unified motion generation and understanding is crucial for embodied AI systems that can both synthesize and interpret human actions in open-world env...

By Guocun Wang, Kenkun Liu, Guorui Song, Jing Lin, Zhe Huang, Luyuan Zhang, Dake Zhong, Choo Sin Wai, Xiaoguang Han, Haoqian Wang