arXiv:2606. 25997v2 Announce Type: replace-cross Abstract: There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games.
By Sam Ganzfried
arXiv:2509. 25618v2 Announce Type: replace-cross Abstract: There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games.
By Sam Ganzfried
arXiv:2606. 29169v1 Announce Type: cross Abstract: Many important games have more than two players and imperfect information.
By Sam Ganzfried
arXiv:2606. 28308v1 Announce Type: cross Abstract: Many two-player zero-sum games admit not a unique Nash equilibrium but a convex set of them: a polytope of profiles that all share the minimax value V* yet prescribe different behaviour.
By Luis Leal
arXiv:2608. 04149v1 Announce Type: cross Abstract: Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games.
By Taira Tsuchiya
arXiv:2510. 18183v3 Announce Type: replace Abstract: Finding Nash equilibria in two-player zero-sum imperfect-information games remains a central challenge in multi-agent reinforcement learning.
By Eason Yu, Tzu Hao Liu, Cl\'ement L. Canonne, Yunke Wang, Chang Xu, Nguyen H. Tran, Stefano V. Albrecht
arXiv:2606. 06486v1 Announce Type: new Abstract: In this paper, we study regret minimization in repeated games with \emph{adaptive} opponents who can respond based on histories of play.
By Mingyang Liu, Asuman Ozdaglar, Tiancheng Yu, Kaiqing Zhang
arXiv:2606. 20062v1 Announce Type: cross Abstract: We introduce optimal coarse correlated equilibria for continuous-time mean field games.
By Luciano Campi, Federico Cannerozzi, Ioannis Tzouanas
arXiv:2606. 06480v1 Announce Type: cross Abstract: Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition.
By Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin
arXiv:2606. 01159v1 Announce Type: new Abstract: We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least $\alpha/m$.
By S Akash, Pratik Gajane
arXiv:2608. 10526v1 Announce Type: cross Abstract: Motivated by decentralized applications, we study cooperative multi-agent bandits in continuous (Lipschitz) action spaces when the Lipschitz constant is unknown.
By Ricardo Parada, Chenzhang Zhao, William Chang
arXiv:2503. 01701v2 Announce Type: replace-cross Abstract: Most microeconomic models of interest involve optimizing a piecewise linear function.
By Francesco Bacchiocchi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti