arXiv AI By Sam Ganzfried

Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

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arXiv:2606. 29169v1 Announce Type: cross Abstract: Many important games have more than two players and imperfect information.

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Variable Bound Tightening for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While counterfactual regret minimization and fictitious play are scalable to large games and have convergence guarantees in two-player zero-sum games, they do not guarantee convergence to Nash equilibrium in multiplayer games.