arXiv AI

Which Nash Equilibrium? Solver-Dependent Selection on Zero-Sum Nash Polytopes

arXiv:2606. 28308v1 Announce Type: cross Abstract: Many two-player zero-sum games admit not a unique Nash equilibrium but a convex set of them: a polytope of profiles that all share the minimax value V* yet prescribe different behaviour.

arXiv AI
Sep 18

Steering Equilibrium Selection in Regularized Self-Play via the Reference Policy

The paper investigates how a reference policy can be used to steer regularized self‑play toward a specific equilibrium in two‑player zero‑sum games. By anchoring the reference at a target equilibrium and refining the self‑play process, the authors achieve precise convergence to that target with very low exploitability and coordinate error. The study also explores the effects of off‑manifold references, mirror‑step sizing, and boundary saturation on selection accuracy.

By Luis Leal
arXiv Machine Learning
Jul 14

Paradoxes of Game Theoretic Equilibria and Price of Anarchy

arXiv:2607. 11752v1 Announce Type: cross Abstract: For decades, static solution concepts (Nash, Correlated, and Coarse Correlated Equilibria) and the Price of Anarchy (PoA) have formed the bedrock of algorithmic game theory, with no-regret learning proving fast convergence to such game-theoretic equilibria.

By Georgios Piliouras, Ian Gemp, Siqi Liu, Luke Marris
arXiv AI
Sep 18

Efficient Nash Equilibrium Computation for Cybersecurity Games

The paper introduces Regret-Weighted Payoff Sampling (RWPS), a budgeted estimator that selectively simulates only payoff-matrix cells relevant to a Nash equilibrium and uses a surrogate model for the remaining entries. RWPS provides an instance-dependent error bound weighted by the opponent’s equilibrium mixture and a coverage result guaranteeing that, once the deviation-relevant set is simulated, surrogate error does not affect either player’s regret. Experiments on three 21×21 general-sum games, including an asymmetric Colonel Blotto, show that RWPS achieves four to six times tighter bounds than previous methods and outperforms other sampling strategies on the CyGym and ANSG cyber simulators at low budgets.

By Michael Lanier, David Farmer, Yevgeniy Vorobeychik
Hugging Face Trending Papers
Jul 13

Paradoxes of Game Theoretic Equilibria and Price of Anarchy

For decades, static solution concepts (Nash, Correlated, and Coarse Correlated Equilibria) and the Price of Anarchy (PoA) have formed the bedrock of algorithmic game theory, with no-regret learning proving fast convergence to such game-theoretic equilibria. We show that reducing multi-agent learning to static equilibrium and black-box regret analysis obscures underlying dynamic disequilibrium and game theoretic bounds.