arXiv AI

Variable Bound Tightening for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

arXiv:2606. 25997v2 Announce Type: replace-cross Abstract: There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games.

Hugging Face Trending Papers
Jun 24

Variable Bound Tightening for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While counterfactual regret minimization and fictitious play are scalable to large games and have convergence guarantees in two-player zero-sum games, they do not guarantee convergence to Nash equilibrium in multiplayer games.

arXiv Machine Learning
Jun 5

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

arXiv:2606. 06480v1 Announce Type: cross Abstract: Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition.

By Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin
arXiv Machine Learning
5d ago

Decentralized Multi-Player Q-Learning in Episodic Markov Decision Processes with Information Asymmetry

arXiv:2608. 12753v1 Announce Type: new Abstract: We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards.

By Larissa Xu, King Bi, William Chang