arXiv Computer Vision

Benchmarking Efficient & Effective Camera Pose Estimation Strategies for Novel View Synthesis

The paper introduces a benchmark for evaluating Structure-from-Motion (SfM) methods used in novel view synthesis (NVS) such as NeRFs and 3DGS. It compares classical SfM, which relies on local feature matches and bundle adjustment, with recent neural network approaches that regress camera parameters directly for faster but less accurate results. The study finds that reducing feature counts speeds up classical SfM without sacrificing pose accuracy, and that combining neural network initial estimates with classical refinement yields the best balance of efficiency and effectiveness.

arXiv Computer Vision
Oct 9

LVSPM: Long Sequence View Synthesis and Pose Estimation Model

LVSPM is a generalizable model that jointly estimates camera poses and synthesizes novel views from uncalibrated image collections. It is trained only with RGB images and pose supervision, avoiding dense 3D ground truth, and uses test‑time training layers to scale to hundreds of input views. On datasets such as RealEstate10k, Co3Dv2, and DL3DV, LVSPM outperforms VGGT in pose estimation across 16–256 views and achieves state‑of‑the‑art pose‑free novel view synthesis quality, maintaining high performance even as scene scale increases.

By Xi Chen, Yachi Zhang, Linghao Chen, Minghua Liu, Hao Su, Zexiang Xu, Xiaoshuai Zhang
arXiv Computer Vision
Sep 18

Monocular Visual Odometry without Calibration or Test-time Optimization

The paper introduces CalfVO, a monocular visual odometry system that operates without camera intrinsics, test‑time optimization, bundle adjustment, or loop closure. Using a transformer, it predicts relative poses with separate rotation and translation confidences over overlapping image windows, then aggregates these predictions via a confidence‑weighted module to produce a single trajectory. CalfVO achieves the highest accuracy among calibration‑free methods across five benchmarks and runs at 53 FPS, outperforming all baselines.

By Vladimir Yugay, Duy-Kien Nguyen, Theo Gevers, Cees G. M. Snoek, Martin R. Oswald
arXiv Computer Vision
Sep 4

Stabilizing Camera-Controlled Novel View Synthesis at Inference Time

The paper introduces CamTrol++, a training‑free method that stabilizes camera‑controlled novel view synthesis from a single image by decomposing large camera motions into small autoregressive steps, thereby limiting per‑step distortion and error accumulation. It also incorporates geometry‑constrained spatial attention, low‑frequency appearance anchoring, and a registration‑free warping pipeline to further enhance stability. Experiments on RealEstate10K and MegaScene demonstrate improved temporal and geometric consistency, better downstream 3D reconstruction quality, and higher generation efficiency, even for long 56‑frame sequences and under depth corruption.

By Prajwal Singh, Arjun Badola, Seema Kumari, Hajime Nagahara, Shanmuganathan Raman
arXiv Computer Vision
Sep 25

One View Is Enough: In-the-Wild Monocular Pretraining for Novel View Generation

The paper introduces OVIE, a monocular novel-view synthesis method that eliminates the need for multi‑view training data. By using a frozen depth estimator to generate pseudo‑target views from single images and applying masked and adversarial losses, OVIE is trained on 30 million uncurated images. It achieves state‑of‑the‑art performance on RealEstate10K and DL3DV, produces highly consistent multi‑view trajectories, and runs at 116 FPS—over 600× faster than the fastest baseline.

By Adrien Ramanana Rahary, Nicolas Dufour, Patrick Perez, David Picard
arXiv Computer Vision
Oct 12

NovaSplat: Model-Free 6D Object Pose Estimation via 3D Gaussian Splatting Onboarding and Refinement

NovaSplat is a model‑free pipeline for 6D object pose estimation that builds a 3D Gaussian Splatting (3DGS) model from a short smartphone video during onboarding. The 3DGS model serves both as a template for detection and coarse pose estimation and as a differentiable backbone for pose refinement, which optimizes pose using photometric and geometric losses under a continuous rotation parametrization. The method outperforms all model‑based methods on a household‑object benchmark and all model‑free competitors on a challenging industrial benchmark, while a faster variant, NovaSplat‑Lite, achieves comparable accuracy with a 3.1× speedup.

By Georgios Floros, Evangelos Sartinas, Orestis Vangelis, Maria Pateraki
Hugging Face Trending Papers
Jul 20

FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System

Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.