RDGSplat: Render-Dedicated Geometry for Novel View Synthesis
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2610.07958v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
arXiv:2511.16030v3 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) enables efficient, high-fidelity novel view synthesis, yet its performance degrades severely under sparse-view supervi...
arXiv:2607. 00885v1 Announce Type: cross Abstract: Recent advances in neural rendering have established 3D Gaussian Splatting (3DGS) as a highly efficient representation for novel view synthesis, enabling fast training and real-time rendering with strong fidelity.
arXiv:2604. 05182v2 Announce Type: replace-cross Abstract: We introduce the Large Sparse Reconstruction Model to study how scaling transformer context windows affects feed-forward 3D reconstruction.
RoGe is a new end‑to‑end framework for novel view synthesis that jointly learns an implicit 3D scene representation and a video diffusion model. It eliminates the need for explicit 3D intermediates by querying the implicit scene with camera rays to produce geometric features that condition the diffusion model. Experiments on DL3DV show that RoGe surpasses reconstruction‑based, generation‑based, and hybrid baselines in image quality and temporal consistency, and ablations confirm the benefits of ray‑queried features and joint training.
GenIA is a framework that aligns generative 3D foundation models with test‑time observations, improving pose estimation and reconstruction from monocular, multi‑view, and dynamic inputs. It derives translation and scale from geometry, retains learned rotation priors, and aligns appearance using visibility‑biased attention, cross‑observation fusion, and differentiable rendering guidance during denoising. An optional post‑denoising refinement further adapts appearance latents and object placement, and the method also supports externally supplied geometry for dynamic objects, achieving better results than recent optimization‑based and image‑to‑3D methods on synthetic and real benchmarks.