arXiv Computer Vision

Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene

arXiv Computer Vision
Aug 26

SceneReGen: Generative Reconstruction of 3D Scenes from a Single Image

SceneReGen is a new framework for reconstructing 3D scenes from a single image by generating and assembling complete object meshes within a shared observation‑aligned scene frame. It uses selective pose factorization to encode each object’s observed orientation directly into the generated mesh, while estimating translation and scale from instance‑level and global scene cues. Evaluated on the 3D‑FUTURE dataset, SceneReGen outperforms existing methods on scene‑level metrics and shows strong performance on object‑level metrics, demonstrating its effectiveness in autonomous‑driving and embodied‑AI scenarios.

By Zefan Tian, Yuteng Ye, Yiheng Zhang, Yuhang Yang, Xueqiang Lv, Shizhou Zhang, Le Liu, Di Xu
arXiv Computer Vision
Oct 9

Pose-Free Feed-Forward 3D Inpainting via Learnable Mask Attention and Support Token Refinement

FreeInpaint is a feed‑forward 3D inpainting framework that reconstructs complete, geometrically consistent scenes directly from unposed multi‑view images with masked regions. It extends a 3D foundation model by propagating masked areas across views, using a Learnable Mask Attention mechanism to maintain reliable cross‑view correspondences and a Support Token Refinement strategy that injects diffusion‑generated auxiliary tokens for high‑fidelity completion. Experiments on diverse datasets show that FreeInpaint delivers superior inpainting quality without requiring pre‑computed camera poses, while maintaining fast inference speed.

By Jingyi Pan, Dan Xu, Qiong Luo
arXiv Computer Vision
Oct 9

GenIA: Generative Reconstruction with Test-Time Input Alignment

GenIA is a framework that aligns generative 3D foundation models with test‑time observations, improving pose estimation and reconstruction from monocular, multi‑view, and dynamic inputs. It derives translation and scale from geometry, retains learned rotation priors, and aligns appearance using visibility‑biased attention, cross‑observation fusion, and differentiable rendering guidance during denoising. An optional post‑denoising refinement further adapts appearance latents and object placement, and the method also supports externally supplied geometry for dynamic objects, achieving better results than recent optimization‑based and image‑to‑3D methods on synthetic and real benchmarks.

By Stefano Esposito, Naama Pearl, Polina Karpikova, Samuel Rota Bul\`o, Lorenzo Porzi, Peter Kontschieder, Andreas Geiger, Jonathon Luiten
arXiv AI
Oct 26

Easy-3Dfy: Object-Level Geometric Composition for Single-Image 3D Scene Construction

Easy-3Dfy introduces a compositional workflow for single-image 3D scene construction that separates object generation from scene layout estimation. By using a specialized 3D object generator for detailed geometry and a 3D foundation model for spatial understanding, the method aligns object-local meshes with partial scene pointmaps via an RPF-based aligner. This approach consistently outperforms SAM-3Dfy on geometric metrics in Scene-Maker and 3D-FUTURE200 without requiring full scene-level supervision.

By Ziang Zhang, Wenyou Yi, Zehan Wang, Jiachen Xu, Xintong Han, Chunchao Guo, Zhou Zhao
arXiv Machine Learning
Sep 4

Sparse auto-regressive modeling for scene generation from multi-view images

The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. It learns a compact voxel‑aligned latent space using photometric supervision via differentiable 3D Gaussian Splatting, and employs a masked autoregressive transformer to predict missing voxel occupancy and latent tokens. Experiments on synthetic indoor scenes and RealEstate10k show that SPAR3S achieves higher novel‑view quality than prior methods and generalizes to real‑world data.

By Thomas Lucas, Maxime Pietrantoni, Philippe Weinzaepfel, Wonjune Cho, Bardienus Pieter Duisterhof, Vincent Leroy, Jerome Revaud
arXiv Computer Vision
Sep 7

WorldSculpt: Generating Compositional Worlds from Grounded Videos

WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.

By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang
arXiv Computer Vision
2d ago

Bri3D: Bridging the Object-Scene Gap in Single-Image 3D Generation via Scene-Anchor

Bri3D is a new framework for generating compositional 3D scenes from a single image. It bridges scene-level structural reasoning with object-level generative priors by using instance-aware voxel scene anchors that encode coarse geometry and spatial arrangements. The method refines each anchor into a pose-preserving voxel support, allowing a frozen object generator to produce detailed, textured geometry while separating scene organization from object-scale detail synthesis, resulting in faster and higher-quality scene generation compared to prior works.

By Hongye Hou, Shuai Zhang, Hongjie Li, Zhuoxiao Li, Haiping Wang, Yuan Liu, Wufan Zhao