arXiv:2608.22054v1 Announce Type: new
Abstract: Structure-from-Motion (SfM) aims to estimate camera poses and reconstruct 3D structures from a collection of unordered images. Compared with incrementa...
By Jiamin Xu, Lixing Yao, Weichen Dai, Renshu Gu, Zunjie Zhu, Weiwei Xu, Gang Xu
arXiv:2610.35501v1 Announce Type: new
Abstract: Learning-based structure-from-motion methods such as ACE-Zero have demonstrated strong performance in estimating cameraposes and scene coordinates from...
By Tze Ho Elden Tse, Jizong Peng, Angela Yao
Learning-based structure-from-motion methods such as ACE-Zero have demonstrated strong performance in estimating cameraposes and scene coordinates from unordered image collections without requiring gr...
arXiv:2603.12064v3 Announce Type: replace
Abstract: We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a settin...
By Shuo Sun, Unal Artan, Malcolm Mielle, Achim J. Lilienthaland, Martin Magnusson
The paper introduces a benchmark for evaluating Structure-from-Motion (SfM) methods used in novel view synthesis (NVS) such as NeRFs and 3DGS. It compares classical SfM, which relies on local feature matches and bundle adjustment, with recent neural network approaches that regress camera parameters directly for faster but less accurate results. The study finds that reducing feature counts speeds up classical SfM without sacrificing pose accuracy, and that combining neural network initial estimates with classical refinement yields the best balance of efficiency and effectiveness.
By Jhacson Meza, Martin R. Oswald, Torsten Sattler
LVSPM is a generalizable model that jointly estimates camera poses and synthesizes novel views from uncalibrated image collections. It is trained only with RGB images and pose supervision, avoiding dense 3D ground truth, and uses test‑time training layers to scale to hundreds of input views. On datasets such as RealEstate10k, Co3Dv2, and DL3DV, LVSPM outperforms VGGT in pose estimation across 16–256 views and achieves state‑of‑the‑art pose‑free novel view synthesis quality, maintaining high performance even as scene scale increases.
By Xi Chen, Yachi Zhang, Linghao Chen, Minghua Liu, Hao Su, Zexiang Xu, Xiaoshuai Zhang
arXiv:2610.35361v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) has become a promising representation for real-time novel view synthesis and 3D scene reconstruction. For practical deploy...
By Xiaohan Lu, Jiaqi Zhang, Weijia Jiang, Siwei Ma
arXiv:2610.23856v1 Announce Type: new
Abstract: Generated videos often lose geometric consistency under camera motion: structures warp under viewpoint change, parallax becomes inconsistent, and smoot...
By Weijie Lyu, Tiancheng Shen, Jason Li, Yujing Wang, Xiaoyuan Wang, Haobo Yuan, Yizhou Zhao, Ming-Hsuan Yang
PURE is an unlabeled post‑training refinement framework that enhances feed‑forward 3D reconstruction models by improving depth and camera estimation without ground‑truth supervision. It distills structural knowledge from state‑of‑the‑art 2D priors into 4D architectures, using relative depth constraints, affine‑invariant geometry distillation, and pose refinement via feature correspondences. Experiments on synthetic and real‑world dynamic benchmarks show consistent improvements across multiple state‑of‑the‑art models, effectively mitigating domain shifts and unlocking their architectural limits in challenging in‑the‑wild scenes.
By Yaolong Zhu, Peng Li, Jiahao Lu, Chengfeng Zhao, Mengfei Li, Chao Wang, Wenyue Chen, Zekai Gu, Chengwei Ren, Ronggang Wang, Yuan Liu
HiP3R introduces a hierarchical pose graph approach for long‑horizon 3D reconstruction, addressing the trade‑off between chunk‑level and frame‑level optimization. It first builds a robust chunk‑level Sim(3) graph to set the global layout and scale, then fixes this layout while estimating a single SE(3) camera pose per frame to merge overlapping predictions into a unified trajectory. Experiments on multiple benchmarks show that HiP3R improves camera trajectories and 3D reconstruction quality for both chunk‑based and streaming backends without extra training.
By Zunnan Xu, Shangchen Zhou, Yihang Luo, Chen Change Loy
The paper introduces JoHan, a generative framework that directly recovers 2D and 3D hand motion from video sequences without intermediate per‑frame pose predictions. By jointly learning temporal dynamics and 2D‑3D correspondence, JoHan generates aligned pose sequences that improve temporal consistency and enable accurate estimation of the hand’s global position and orientation relative to the camera. Experiments on challenging benchmarks show that JoHan achieves higher accuracy and faster performance, producing smoother hand‑motion dynamics while maintaining high per‑frame pose accuracy.
By Chen Xu, Yunqi Li, Binbin Huang, Brent Yi, Shenghua Gao, Yi Ma
arXiv:2607. 00889v1 Announce Type: cross Abstract: We present DeWorldSG, a novel framework that generates spatio-temporally robust 3D Semantic Scene Graphs from RGB-D sequences.
By Seok-Young Kim, Abdelrahman Elskhawy, Taewook Ha, Dooyoung Kim, Eunjae Shin, Benjamin Busam, Woontack Woo