arXiv AI

ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

The paper introduces ROTATE, a regret-driven open‑ended training framework that jointly improves an Ad Hoc Teamwork (AHT) agent and an adversarial teammate generator. Unlike traditional two‑stage pipelines, ROTATE alternates between enhancing the agent and generating teammates that specifically probe its collaboration weaknesses. Experiments on Overcooked and Level‑Based Foraging show that ROTATE outperforms existing baselines on unseen teammates, setting a new benchmark for robust, generalizable teamwork.

arXiv AI
6d ago

Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamwork

The paper introduces ICRL4AHT, a large-scale benchmark for evaluating In-Context Reinforcement Learning (ICRL) in Ad-Hoc Teamwork (AHT) scenarios using Overcooked-V2. It provides a diverse teammate suite, a reproducible pipeline, and evaluates history-conditioned ICRL algorithms such as Algorithm Distillation and Decision-Pretrained Transformer. The results show that these methods often perform worse than random baselines and do not improve with longer horizons, underscoring the difficulty of strategic inference under partial observability in AHT.

By Yuheng Jing, Kai Li, Ziwen Zhang, Jiajun Zhang, Zeyao Ma, Jiaxi Yang, Lei Zhang, Zhe Wu, Jinmin He, Junliang Xing, Jian Cheng
arXiv AI
Sep 15

JaxAHT: A JAX-Based Library for Ad Hoc Teamwork

JaxAHT is a new open‑source library built with JAX that speeds up and standardizes research in Ad Hoc Teamwork (AHT). It offers a unified framework for generating teammates, training ego agents, and evaluating performance against unseen partners, delivering roughly 95× faster wall‑clock times than comparable PyTorch implementations. The library also supplies a diverse set of evaluation teammates for Level‑Based Foraging, Overcooked, and Hanabi, and is used to run a large‑scale benchmark that shows no single algorithm dominates and that agent modeling mainly helps in role‑based, diverse teammate settings.

By Caroline Wang, Rolando Fernandez, Zelal Su Mustafaoglu, Montek Kundan, Jiaxun Cui, Lingyun Xiao, Zhihan Wang, Di Yang Shi, Aditya Madhan, Johnny Liu, Arrasy Rahman, Peter Stone
arXiv AI
Jun 17

Algorithmic Prompt Generation for Diverse Human-like Teaming and Communication with Large Language Models

arXiv:2504. 03991v2 Announce Type: replace-cross Abstract: Understanding how humans collaborate and communicate in teams is essential for improving human-agent teaming and AI-assisted decision-making.

By Siddharth Srikanth, Varun Bhatt, Boshen Zhang, Werner Hager, Charles Michael Lewis, Katia P. Sycara, Aaquib Tabrez, Stefanos Nikolaidis
arXiv Computation and Language
Sep 23

CONCAT: Consensus- and Confidence-Driven Ad Hoc Teaming for Efficient LLM-Based Multi-Agent Systems

CONCAT is a training‑free framework that improves the efficiency of large language model (LLM) based multi‑agent systems by clustering agents according to their initial answers and selecting cluster leaders based on confidence. It uses a Theory‑of‑Mind‑inspired heuristic to predict collaboration benefits between leaders, then prunes communications to form an ad‑hoc network that reduces latency. Experiments on three LLMs and benchmarks show up to 2.02× higher accuracy/latency ratio than LLM‑Debate and a 50.1% latency reduction on Qwen2.5‑14B‑Instruct without task‑specific training.

By Ziyang Ma, Dingyi Zhang, Sichu Liang, Jiajia Chu, Pengfei Xia, Hui Zang, Deyu Zhou
arXiv AI
Aug 11

The Collaboration Gap: Exploration and Benchmarking of Open-World Agentic Cooperation

arXiv:2511. 02687v2 Announce Type: replace Abstract: The trajectory of AI development suggests that we will increasingly rely on agent-based systems powered by language models, composed of independently developed agents with different information, privileges, and tools.

By Tim R. Davidson, Adam Fourney, Saleema Amershi, Robert West, Eric Horvitz, Ece Kamar
arXiv AI
Sep 18

UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.

By Wenjie Liao, Liangjie Zhao, Zehong Cao