arXiv Machine Learning

NestRL: A Nested Training Regime for Mutual Adaptation in Human-AI Teaming

arXiv:2602. 17737v2 Announce Type: replace-cross Abstract: Mutual adaptation is a central challenge in human-AI teaming, as humans naturally adjust their strategies in response to an AI agent's behavior.

arXiv AI
Sep 25

Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamwork

The paper introduces ICRL4AHT, a large-scale benchmark for evaluating In-Context Reinforcement Learning (ICRL) in Ad-Hoc Teamwork (AHT) scenarios using Overcooked-V2. It provides a diverse teammate suite, a reproducible pipeline, and evaluates history-conditioned ICRL algorithms such as Algorithm Distillation and Decision-Pretrained Transformer. The results show that these methods often perform worse than random baselines and do not improve with longer horizons, underscoring the difficulty of strategic inference under partial observability in AHT.

By Yuheng Jing, Kai Li, Ziwen Zhang, Jiajun Zhang, Zeyao Ma, Jiaxi Yang, Lei Zhang, Zhe Wu, Jinmin He, Junliang Xing, Jian Cheng
arXiv AI
Jun 17

Algorithmic Prompt Generation for Diverse Human-like Teaming and Communication with Large Language Models

arXiv:2504. 03991v2 Announce Type: replace-cross Abstract: Understanding how humans collaborate and communicate in teams is essential for improving human-agent teaming and AI-assisted decision-making.

By Siddharth Srikanth, Varun Bhatt, Boshen Zhang, Werner Hager, Charles Michael Lewis, Katia P. Sycara, Aaquib Tabrez, Stefanos Nikolaidis
arXiv AI
Jul 7

Multi-Robot Open Adaptive Teaming Across Unseen Environments, Partners, and Scales

arXiv:2607. 04972v1 Announce Type: cross Abstract: Deploying robot teams in the real world requires simultaneous adaptation to unseen environments, unknown partners, and varying team sizes, yet existing approaches often address these challenges in isolation under the closed-world assumption of fixed teammates.

By Yang Li, Feng Xue, Fan Mo, Yunhao Liu, Jianhong Wang, Ying Wen, Qingrui Zhang, Shaoshuai Mou, Wei Pan
arXiv Computation and Language
Sep 23

CONCAT: Consensus- and Confidence-Driven Ad Hoc Teaming for Efficient LLM-Based Multi-Agent Systems

CONCAT is a training‑free framework that improves the efficiency of large language model (LLM) based multi‑agent systems by clustering agents according to their initial answers and selecting cluster leaders based on confidence. It uses a Theory‑of‑Mind‑inspired heuristic to predict collaboration benefits between leaders, then prunes communications to form an ad‑hoc network that reduces latency. Experiments on three LLMs and benchmarks show up to 2.02× higher accuracy/latency ratio than LLM‑Debate and a 50.1% latency reduction on Qwen2.5‑14B‑Instruct without task‑specific training.

By Ziyang Ma, Dingyi Zhang, Sichu Liang, Jiajia Chu, Pengfei Xia, Hui Zang, Deyu Zhou
arXiv AI
Sep 11

ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

The paper introduces ROTATE, a regret-driven open‑ended training framework that jointly improves an Ad Hoc Teamwork (AHT) agent and an adversarial teammate generator. Unlike traditional two‑stage pipelines, ROTATE alternates between enhancing the agent and generating teammates that specifically probe its collaboration weaknesses. Experiments on Overcooked and Level‑Based Foraging show that ROTATE outperforms existing baselines on unseen teammates, setting a new benchmark for robust, generalizable teamwork.

By Caroline Wang, Arrasy Rahman, Benjamin Nativi, Jiaxun Cui, Yoonchang Sung, Peter Stone
arXiv Machine Learning
Sep 4

LLM-Guided Reinforcement Learning for Adaptive NPC Behavior in Multi-Agent Combat Games

The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.

By Hrithika Deepu Nair, Kayvan Karim
arXiv AI
Sep 23

Heterogeneous Robot Collaboration in Unstructured Environments with Grounded Generative Intelligence

arXiv:2510.26915v2 Announce Type: replace-cross Abstract: While heterogeneous teams have typically been designed for well-specified missions with known semantics, generative intelligence, i.e., large...

By Zachary Ravichandran, Fernando Cladera, Ankit Prabhu, Jason Hughes, Carlos Nieto-Granda, Varun Murali, Camillo Taylor, George J. Pappas, Vijay Kumar