arXiv AI

Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamwork

The paper introduces ICRL4AHT, a large-scale benchmark for evaluating In-Context Reinforcement Learning (ICRL) in Ad-Hoc Teamwork (AHT) scenarios using Overcooked-V2. It provides a diverse teammate suite, a reproducible pipeline, and evaluates history-conditioned ICRL algorithms such as Algorithm Distillation and Decision-Pretrained Transformer. The results show that these methods often perform worse than random baselines and do not improve with longer horizons, underscoring the difficulty of strategic inference under partial observability in AHT.

arXiv AI
Sep 11

ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

The paper introduces ROTATE, a regret-driven open‑ended training framework that jointly improves an Ad Hoc Teamwork (AHT) agent and an adversarial teammate generator. Unlike traditional two‑stage pipelines, ROTATE alternates between enhancing the agent and generating teammates that specifically probe its collaboration weaknesses. Experiments on Overcooked and Level‑Based Foraging show that ROTATE outperforms existing baselines on unseen teammates, setting a new benchmark for robust, generalizable teamwork.

By Caroline Wang, Arrasy Rahman, Benjamin Nativi, Jiaxun Cui, Yoonchang Sung, Peter Stone
arXiv AI
Sep 15

JaxAHT: A JAX-Based Library for Ad Hoc Teamwork

JaxAHT is a new open‑source library built with JAX that speeds up and standardizes research in Ad Hoc Teamwork (AHT). It offers a unified framework for generating teammates, training ego agents, and evaluating performance against unseen partners, delivering roughly 95× faster wall‑clock times than comparable PyTorch implementations. The library also supplies a diverse set of evaluation teammates for Level‑Based Foraging, Overcooked, and Hanabi, and is used to run a large‑scale benchmark that shows no single algorithm dominates and that agent modeling mainly helps in role‑based, diverse teammate settings.

By Caroline Wang, Rolando Fernandez, Zelal Su Mustafaoglu, Montek Kundan, Jiaxun Cui, Lingyun Xiao, Zhihan Wang, Di Yang Shi, Aditya Madhan, Johnny Liu, Arrasy Rahman, Peter Stone
arXiv AI
Sep 18

UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.

By Wenjie Liao, Liangjie Zhao, Zehong Cao
arXiv AI
Aug 11

SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning

arXiv:2608. 07959v1 Announce Type: new Abstract: Ultra-long egocentric video understanding requires reasoning over temporally sparse evidence distributed across hours or days, challenging current multimodal models with limited context and the grounding of key video segments.

By Keyang Zhong, Kuo Wang, Peng Liu, Quanlong Zheng, Junlin Xie, Zhijia Liang, Yanhao Zhang, Guanbin Li