arXiv:2504. 03991v2 Announce Type: replace-cross Abstract: Understanding how humans collaborate and communicate in teams is essential for improving human-agent teaming and AI-assisted decision-making.
By Siddharth Srikanth, Varun Bhatt, Boshen Zhang, Werner Hager, Charles Michael Lewis, Katia P. Sycara, Aaquib Tabrez, Stefanos Nikolaidis
arXiv:2609.37853v1 Announce Type: new
Abstract: Large language models (LLMs) are increasingly deployed as social agents, yet credible human-like interaction requires more than fluent responses or per...
By Wentao Liu, Xi Chen, Siyu Song, Biao Yuan, Yu Zhang, Zhou Zhuotong, Jingying Zhou, Guohao Feng, Shasha Hu, Tianfu Wang, Shangshang Yang, Haoyang Liu, Youjia Li, Xiaokun Wang, Min Ji, Ji Wang
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
By Wenjie Liao, Liangjie Zhao, Zehong Cao
The paper proposes shifting AI agent training from isolated task completion to collaborative interaction, defining three key dimensions—Productivity, Proactivity, and Personalization (PPP). It introduces UserVille, an environment with LLM-based user simulators and user-centric feedback, and a multi-objective reinforcement learning framework that optimizes PPP using rewards from task outcomes, question effort, and preference adherence. Experiments on SWE-Bench and BrowseComp-Plus show PPP-trained agents outperform strong LLM baselines, ask more targeted questions, and generalize to unseen preferences and tasks, with a user study underscoring the value of user-centric feedback for effective, supervised collaboration.
By Weiwei Sun, Xuhui Zhou, Weihua Du, Xingyao Wang, Sean Welleck, Graham Neubig, Maarten Sap, Yiming Yang
PersonaForge is a user‑simulation framework that generates realistic multi‑turn interactions between users and agentic systems, addressing the gap that most training data assumes single‑turn queries. It uses a four‑dimensional persona space, SOUL‑driven behavioral control calibrated to real‑user statistics, and Reverse Deep Construction from authentic seed queries to create a 6.3K‑record training set and a 138‑task benchmark called PersonaForge‑Bench across 20 professional domains. Experiments with Qwen3.5‑27B show that training with PersonaForge improves composite scores by 4.1%, especially in Task Completion (+6.0%) and Response Quality (+6.8%), while also reducing turns and tool calls, indicating more efficient interactions.
By Hanglong Lv, Dawei Zhu, Lei Li, Bowen Ye, Huaqiu Liu, Yifan Song, Bofei Gao, Weimin Xiong, Jinhao Dong, Chenhong He, Lingpeng Kong, Qi Liu, Tong Yang, Fuli Luo
The paper introduces ROTATE, a regret-driven open‑ended training framework that jointly improves an Ad Hoc Teamwork (AHT) agent and an adversarial teammate generator. Unlike traditional two‑stage pipelines, ROTATE alternates between enhancing the agent and generating teammates that specifically probe its collaboration weaknesses. Experiments on Overcooked and Level‑Based Foraging show that ROTATE outperforms existing baselines on unseen teammates, setting a new benchmark for robust, generalizable teamwork.
By Caroline Wang, Arrasy Rahman, Benjamin Nativi, Jiaxun Cui, Yoonchang Sung, Peter Stone