arXiv Machine Learning

CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive Engagement

arXiv:2606. 05793v1 Announce Type: cross Abstract: While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging.

arXiv AI
Jun 17

Algorithmic Prompt Generation for Diverse Human-like Teaming and Communication with Large Language Models

arXiv:2504. 03991v2 Announce Type: replace-cross Abstract: Understanding how humans collaborate and communicate in teams is essential for improving human-agent teaming and AI-assisted decision-making.

By Siddharth Srikanth, Varun Bhatt, Boshen Zhang, Werner Hager, Charles Michael Lewis, Katia P. Sycara, Aaquib Tabrez, Stefanos Nikolaidis
arXiv Computation and Language
4d ago

AnthroDial: Benchmarking LLM Anthropomorphism in Autonomous Social Interaction

arXiv:2609.37853v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly deployed as social agents, yet credible human-like interaction requires more than fluent responses or per...

By Wentao Liu, Xi Chen, Siyu Song, Biao Yuan, Yu Zhang, Zhou Zhuotong, Jingying Zhou, Guohao Feng, Shasha Hu, Tianfu Wang, Shangshang Yang, Haoyang Liu, Youjia Li, Xiaokun Wang, Min Ji, Ji Wang
arXiv AI
Sep 18

UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.

By Wenjie Liao, Liangjie Zhao, Zehong Cao
arXiv AI
Aug 25

Training Proactive and Personalized LLM Agents

The paper proposes shifting AI agent training from isolated task completion to collaborative interaction, defining three key dimensions—Productivity, Proactivity, and Personalization (PPP). It introduces UserVille, an environment with LLM-based user simulators and user-centric feedback, and a multi-objective reinforcement learning framework that optimizes PPP using rewards from task outcomes, question effort, and preference adherence. Experiments on SWE-Bench and BrowseComp-Plus show PPP-trained agents outperform strong LLM baselines, ask more targeted questions, and generalize to unseen preferences and tasks, with a user study underscoring the value of user-centric feedback for effective, supervised collaboration.

By Weiwei Sun, Xuhui Zhou, Weihua Du, Xingyao Wang, Sean Welleck, Graham Neubig, Maarten Sap, Yiming Yang
arXiv Computation and Language
Aug 31

PersonaForge: Realistic Multi-Turn User Simulation for Agentic Systems

PersonaForge is a user‑simulation framework that generates realistic multi‑turn interactions between users and agentic systems, addressing the gap that most training data assumes single‑turn queries. It uses a four‑dimensional persona space, SOUL‑driven behavioral control calibrated to real‑user statistics, and Reverse Deep Construction from authentic seed queries to create a 6.3K‑record training set and a 138‑task benchmark called PersonaForge‑Bench across 20 professional domains. Experiments with Qwen3.5‑27B show that training with PersonaForge improves composite scores by 4.1%, especially in Task Completion (+6.0%) and Response Quality (+6.8%), while also reducing turns and tool calls, indicating more efficient interactions.

By Hanglong Lv, Dawei Zhu, Lei Li, Bowen Ye, Huaqiu Liu, Yifan Song, Bofei Gao, Weimin Xiong, Jinhao Dong, Chenhong He, Lingpeng Kong, Qi Liu, Tong Yang, Fuli Luo
arXiv AI
Sep 11

ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

The paper introduces ROTATE, a regret-driven open‑ended training framework that jointly improves an Ad Hoc Teamwork (AHT) agent and an adversarial teammate generator. Unlike traditional two‑stage pipelines, ROTATE alternates between enhancing the agent and generating teammates that specifically probe its collaboration weaknesses. Experiments on Overcooked and Level‑Based Foraging show that ROTATE outperforms existing baselines on unseen teammates, setting a new benchmark for robust, generalizable teamwork.

By Caroline Wang, Arrasy Rahman, Benjamin Nativi, Jiaxun Cui, Yoonchang Sung, Peter Stone
arXiv AI
Jun 16

State-Grounded Multi-Agent Synthetic Data Generation for Tool-Augmented LLMs

arXiv:2606. 16307v1 Announce Type: new Abstract: Training tool-augmented LLM agents requires large corpora of multi-turn, tool-grounded conversational data that is expensive to annotate, privacy-constrained in production settings, and largely absent from public datasets.

By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Das, Jitesh Chandra, Yun-Shiuan Chuang, Chaitanya Kulkarni, Arun Menon, Linsey Pang, Avinash Karn, Mouli V, Prakhar Mehrotra
arXiv AI
Aug 11

The Collaboration Gap: Exploration and Benchmarking of Open-World Agentic Cooperation

arXiv:2511. 02687v2 Announce Type: replace Abstract: The trajectory of AI development suggests that we will increasingly rely on agent-based systems powered by language models, composed of independently developed agents with different information, privileges, and tools.

By Tim R. Davidson, Adam Fourney, Saleema Amershi, Robert West, Eric Horvitz, Ece Kamar
arXiv AI
Sep 25

PUBG Ally: A Conversational Embodied Agent as an AI Teammate

PUBG Ally is an embodied, voice‑enabled AI teammate for PUBG: BATTLEGROUNDS that can perceive the game world, interpret player speech, and autonomously decide actions while keeping speech synchronized with gameplay. It combines a language‑model agent that uses a controlled interface to gather game information and a faster control layer for movement, combat, and recovery. The system was trained on nearly 39,000 real‑player sessions and evaluated through player feedback and preference comparisons, with live deployment requiring low‑latency on‑device execution and safety safeguards.

By Beomsoo Kim, Byeongju Kim, Dohyun Kim, Dongwon Kim, Eunchong Kim, Hongmin Kim, Hyeojung Im, Hyeonbin Hwang, Hyeonghwan Kim, Hyoseok Seol, Insub Im, Irene Chen, Jaeseung Jeon, Jimin Hong, Kiyoon Yoo, Minkyoung Park, Seohyeon Jung, Seungjun Chung, Sue Hyun Park, Sungwoo Kim, Youngin Cho, Yujeong Son, Kangwook Lee, Hyunseung Kim
arXiv AI
3d ago

CollabFlow: Recursive Self-Improvement of Agent Collaboration

CollabFlow introduces a recursive self‑improvement framework for multi‑agent collaboration in large language model systems. It trains a Collab‑Director to assemble teams of agents, uses a frozen executor to run them, and retrains the director each round based on outcomes. The system incorporates evidence‑conditioned communication protocols within collaboration graphs and a Collaborative Trajectory Balance objective to maintain diverse high‑performing teams across rounds, achieving superior performance on twelve datasets.

By Xiao Huang, Mingda Zhang, Junming Zhang, Qiang Huang, Hanwen Zhang, Yue Dai, Zijia Wang, Xiaoying Tang