arXiv:2609.25652v1 Announce Type: new
Abstract: Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment...
By Zijun Lin, Zhiyang Deng, Yuzhe Wu, Bihan Wen, Yeying Jin
arXiv:2607. 26393v1 Announce Type: new Abstract: Social deduction games (SDGs) such as Werewolf have become challenging testbeds for AI agents.
By Zheng Zhang, Nanjie Yao, Jiarui He, Deheng Ye, Peilin Zhao, Hao Wang
arXiv:2609.16679v1 Announce Type: new
Abstract: Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems mo...
By Meng Luo, Yanlin Li, Hao Li, Hongzhan Lin, Pengfei Zhou, Tianjie Ju, Ran Zhang, Yeying Jin, Mong-Li Lee, Wynne Hsu
arXiv:2607. 04293v1 Announce Type: cross Abstract: Building AI Scientist agents with Large Language Models (LLMs) has recently attracted growing attention.
By Zhenhao Chen, Yongqiang Chen, Chenxi Liu, Junchi Yu, Xiangchen Song, Zijian Li, Jialin Li, Philip Torr, Bo Han, Kun Zhang
arXiv:2606. 23938v1 Announce Type: new Abstract: Driving VLA models incorporating Chain-of-Thought (CoT) reasoning are attractive because they leverage pretrained VLM representations and expose intermediate decisions in natural language, yet current rationales often lack the step-by-step decision semantics needed to keep the rationale causally connected to the planned motion.
By Xiangbo Gao, Xiukun Huang, Boyu Lu, Junge Zhang, Mengjie Mao, Jiachen Li, Wei Xiong, Zhengzhong Tu
arXiv:2606. 24160v1 Announce Type: new Abstract: Causal inference provides a set of principles and tools that allow one to combine data and knowledge about an environment to reason with questions of counterfactual nature, i.
By Elias Bareinboim, Junzhe Zhang, Sanghack Lee
arXiv:2608. 05949v1 Announce Type: new Abstract: Vision Language Models (VLMs) and Artificial Intelligence (AI) agents have revolutionized how engineers approach complex problems in real-world applications.
By Katrin Schmid, Iuri Frosio
The paper introduces a method for creating reactive character behaviors in continuous games as compact, human‑readable programs. It searches over a domain‑specific language that uses reactive geometric decisions and higher‑order constructs to discretize continuous behavior space, while eliminating redundant program forms through synthesis antipatterns. The approach, called agentic sketching, combines bottom‑up symbolic enumeration with top‑down guidance from a coding agent, and outperforms either technique alone on a benchmark of 14 continuous games.
By Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan, Daniel Ritchie
The paper introduces MIMIC, a framework that uses executable code to generate rigorous reasoning data for large language models (LLMs). By converting algorithms into verifiable reasoning trajectories through narrative fusion, code-guided test synthesis, and dynamic code instrumentation, MIMIC creates a Code-Instrumented Reward (CIR) that supplies dense, high‑fidelity supervision for reinforcement learning. Models trained with MIMIC’s synthetic dataset show significant, consistent improvements in general reasoning, complex mathematics, and fine‑grained deterministic tasks.
By Jinyang Zhang, Weibin Liao, Keqin Bao, Sihang Li, Shaobo Wang, Muyang Ye, Hongxin Ding, Yue Fang, Tianyi Tang, Fei Huang, Kexin Yang, Xingzhang Ren, Dayiheng Liu
CEDAR is a counterexample-guided framework that translates natural-language instructions for embodied agents into regular languages over environment event traces, represented as deterministic finite automata. By using a language model for semantic judgments and execution traces for correction, CEDAR turns constraints into executable finite-state objects, enabling the intersection of learned skills with additional specifications. In Minecraft experiments, CEDAR preserves temporal and spatial constraints better than a program-generating baseline and reduces cumulative LLM queries by reusing learned skills.
By Lekai Chen, Alvaro Velasquez, Ashutosh Trivedi
arXiv:2607. 26787v1 Announce Type: new Abstract: Markov Decision Processes (MDPs) are widely used as decision-making models, commonly specified over factored state spaces through state variables and their valuations.
By Jule Schmidt, Maximilian Weininger, Clemens Dubslaff, David Parker, Nils Jansen
arXiv:2607. 00527v1 Announce Type: new Abstract: Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime.
By Zhiyue Xu, Fandi Meng, Kaijie Xu, Clark Verbrugge, Simon Lucas, Jian Zhao