arXiv AI By Zheng Zhang, Nanjie Yao, Jiarui He, Deheng Ye, Peilin Zhao, Hao Wang

CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games

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arXiv:2607. 26393v1 Announce Type: new Abstract: Social deduction games (SDGs) such as Werewolf have become challenging testbeds for AI agents.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv AI
Aug 11

Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games

arXiv:2604. 11741v2 Announce Type: replace Abstract: Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information.

By Keyang Zhong, Junlin Xie, Hefeng Wu, Haofeng Li, Guanbin Li
arXiv AI
Sep 21

AgentVidBench: A Multi-Hop Video Question Answering Benchmark for Evaluating MLLM Agents

AgentVidBench is a new multi‑hop video question‑answering benchmark designed to evaluate spatial, temporal, and causal reasoning in multimodal large language models (MLLMs). Unlike existing tests that focus on simple scene queries or global summaries, AgentVidBench includes step‑by‑step solution traces to assess whether agents gather the necessary evidence to justify their answers. Experiments with 12 MLLMs show limited single‑turn performance, but integrating these models into agentic workflows improves both accuracy and trajectory scores, establishing AgentVidBench as a comprehensive testbed for future research on agentic video understanding.

By Seoyeon An, Hyeonseo Jang, Minsu Kim, Chanho Lee, Younghan Park, Kangwook Lee
arXiv Computation and Language
Sep 1

SocialReasonBench: A Video-QA Benchmark for Social Reasoning with Counterfactual Narrative Videos

SocialReasonBench is a new video‑multiple‑choice QA benchmark designed to test socially grounded reasoning in interactive narrative videos. It uses branching gameplay footage from *Detroit: Become Human*, where player choices create alternative social outcomes that can be verified against the game’s script and flowchart. The benchmark includes seven reasoning dimensions—such as intent recognition, emotional empathy, moral dilemma, counterfactual reasoning, and causal antecedent—and employs a multi‑agent pipeline to curate clips, ground answer labels, and generate theory‑guided questions with diagnostic distractors.

By Zheyu Huang, Zijing Shi, Haozhe Luo, Huadong Tang, Mingyu Liu, Meng Fang, Ling Chen