arXiv:2404. 02039v5 Announce Type: replace Abstract: Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity.
By Sihao Hu, Tiansheng Huang, Gaowen Liu, Ramana Rao Kompella, Fatih Ilhan, Selim Furkan Tekin, Yichang Xu, Zachary Yahn, Ling Liu
arXiv:2604. 11741v2 Announce Type: replace Abstract: Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information.
By Keyang Zhong, Junlin Xie, Hefeng Wu, Haofeng Li, Guanbin Li
AgentVidBench is a new multi‑hop video question‑answering benchmark designed to evaluate spatial, temporal, and causal reasoning in multimodal large language models (MLLMs). Unlike existing tests that focus on simple scene queries or global summaries, AgentVidBench includes step‑by‑step solution traces to assess whether agents gather the necessary evidence to justify their answers. Experiments with 12 MLLMs show limited single‑turn performance, but integrating these models into agentic workflows improves both accuracy and trajectory scores, establishing AgentVidBench as a comprehensive testbed for future research on agentic video understanding.
By Seoyeon An, Hyeonseo Jang, Minsu Kim, Chanho Lee, Younghan Park, Kangwook Lee
SocialReasonBench is a new video‑multiple‑choice QA benchmark designed to test socially grounded reasoning in interactive narrative videos. It uses branching gameplay footage from *Detroit: Become Human*, where player choices create alternative social outcomes that can be verified against the game’s script and flowchart. The benchmark includes seven reasoning dimensions—such as intent recognition, emotional empathy, moral dilemma, counterfactual reasoning, and causal antecedent—and employs a multi‑agent pipeline to curate clips, ground answer labels, and generate theory‑guided questions with diagnostic distractors.
By Zheyu Huang, Zijing Shi, Haozhe Luo, Huadong Tang, Mingyu Liu, Meng Fang, Ling Chen
We present LingBot-World 2. 0 (also known as LingBot-World-Infinity), an advanced iteration of LingBot-World featuring four distinct upgrades.
arXiv:2505. 23399v2 Announce Type: replace Abstract: We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning.
By Jusheng Zhang, Yijia Fan, Wenjun Lin, Ruiqi Chen, Haoyi Jiang, Wenhao Chai, Jian Wang, Keze Wang