arXiv AI

VLMs for Videogame Data Annotation

arXiv:2608. 05949v1 Announce Type: new Abstract: Vision Language Models (VLMs) and Artificial Intelligence (AI) agents have revolutionized how engineers approach complex problems in real-world applications.

arXiv Machine Learning
Sep 24

Less Language, More Latents: Annotation-Efficient VLAs for Driving

The paper introduces Latent Action Driving Annotations (LADA), a three‑stage pipeline that converts large amounts of unlabelled observation‑trajectory data into a language‑conditioned driving model. First, a latent action model with a vector‑quantised bottleneck learns a compact codebook of vehicle intents. Then, a small set of language‑annotated examples trains a vision‑language translator to map observations and instructions into this codebook, and finally a VLA is trained on observation‑latent‑action pairs across the full corpus. Using less than 5% of language annotations, LADA attains a Driving Score of 87.98 and a Success Rate of 70.46% on Bench2Drive, matching or surpassing fully supervised baselines.

By Alexey Zakharov, Kemal Oksuz, Puneet K. Dokania
arXiv AI
Jun 2

From Demonstrations to Rewards: Test-Time Prompt Optimization for VLM Reward Models

arXiv:2606. 00083v1 Announce Type: cross Abstract: Reinforcement learning relies on accurate reward functions, which are often hand-crafted or even unavailable in real-world applications, such as robotics.

By Christian Gumbsch, Leonardo Barcellona, Lennard Sch\"unemann, Platon Karageorgis, Andrii Zadaianchuk, Zehao Wang, Sergey Zakharov, Fabien Despinoy, Rahaf Aljundi, Efstratios Gavves
arXiv Machine Learning
Jul 7

Incentivizing Vision Language Models to Search for Long Video Question Answering

arXiv:2607. 02959v1 Announce Type: cross Abstract: We introduce VSeek, an agentic framework that transforms long-video question answering (LVQA) from a passive, single-pass perception task into a multi-turn retrieval process.

By Harsh Goel, S P Sharan, Sahil Shah, Minkyu Choi, Joungbin An, Kristen Grauman, Sandeep P. Chinchali
Hugging Face Trending Papers
Jul 28

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA

In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping. In this evaluation, a custom exploration agent navigates a game level to collect visual observations, while the automatic annotation pipeline provides frame-level clipping labels.

arXiv AI
Jun 4

From Segments to Scenes: Temporal Understanding for Agentic Autonomous Driving via Vision-Language Models

arXiv:2512. 05277v4 Announce Type: replace-cross Abstract: Vision-Language Models (VLMs) are increasingly deployed as the perception and reasoning backbone of autonomous agents acting in the wild, with autonomous driving (AD) being one of the most safety-critical instances.

By Kevin Cannons, Saeed Ranjbar Alvar, Mohammad Asiful Hossain, Ahmad Rezaei, Mohsen Gholami, Alireza Heidarikhazaei, Zhou Weimin, Yong Zhang, Mohammad Akbari
arXiv AI
Jun 2

From Segments to Scenes: Temporal Understanding in Autonomous Driving via Vision-Language Model

arXiv:2512. 05277v3 Announce Type: replace-cross Abstract: Vision-Language Models (VLMs) are increasingly deployed as the perception and reasoning backbone of autonomous agents acting in the wild, with autonomous driving (AD) being one of the most safety-critical instances.

By Kevin Cannons, Saeed Ranjbar Alvar, Mohammad Asiful Hossain, Ahmad Rezaei, Mohsen Gholami, Alireza Heidarikhazaei, Zhou Weimin, Yong Zhang, Mohammad Akbari
arXiv Computer Vision
Sep 22

GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

arXiv:2609.25001v1 Announce Type: new Abstract: Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, a...

By Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan
Hugging Face Trending Papers
Aug 27

Decoupling Planning and Control for Instructable Agents

The paper introduces Instruct-to-Act, a system that decouples high‑level planning from low‑latency control by combining a vision‑language model (VLM) planner with a world‑model controller. The VLM generates sparse, high‑level text instructions, while the controller executes them autonomously at high frequency. Experiments across seven embodied environments, including multi‑agent settings, show that this approach outperforms both controller‑only and direct VLM action‑generation methods, maintains fast control, and allows swapping in different pretrained VLM planners without fine‑tuning.