arXiv:2608. 05954v1 Announce Type: new Abstract: Reinforcement Learning (RL) is a powerful but far from easy-to-use technique for policy learning.
By Katrin Schmid, Iuri Frosio
arXiv:2602. 13602v2 Announce Type: replace-cross Abstract: We present \revise (\underline{Re}asoning with \underline{Vi}deo \underline{S}parsity), a multi-round agent for video question answering (VQA).
By Chenwei Xu, Zhen Ye, Shang Wu, Weijian Li, Zihan Wang, Zhuofan Xia, Lie Lu, Pranav Maneriker, Fan Du, Manling Li, Han Liu
arXiv:2607. 25921v1 Announce Type: cross Abstract: In this work, we study the use of Vision-Language Models (VLMs) for anomaly detection in an agent-driven game Quality Assurance (QA) pipeline focusing on geometry clipping.
By Carlos Celemin, Benedict Wilkins, Adri\'an Barahona-R\'ios, Saman Zadtootaghaj, Nabajeet Barman
arXiv:2606. 20210v1 Announce Type: new Abstract: Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters.
By Alessandro Sestini, Joakim Bergdahl, Amir Baghi, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Linus Gissl\'en
arXiv:2606. 00083v1 Announce Type: cross Abstract: Reinforcement learning relies on accurate reward functions, which are often hand-crafted or even unavailable in real-world applications, such as robotics.
By Christian Gumbsch, Leonardo Barcellona, Lennard Sch\"unemann, Platon Karageorgis, Andrii Zadaianchuk, Zehao Wang, Sergey Zakharov, Fabien Despinoy, Rahaf Aljundi, Efstratios Gavves
arXiv:2607. 02959v1 Announce Type: cross Abstract: We introduce VSeek, an agentic framework that transforms long-video question answering (LVQA) from a passive, single-pass perception task into a multi-turn retrieval process.
By Harsh Goel, S P Sharan, Sahil Shah, Minkyu Choi, Joungbin An, Kristen Grauman, Sandeep P. Chinchali