arXiv:2506. 17294v3 Announce Type: replace-cross Abstract: The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration.
By Qirui Zheng, Xingbo Wang, Keyuan Cheng, Yunlong Lu, Muhammad Asif Ali, Lingfeng Li, Yongyi Wang, Wenxin Li
arXiv:2404. 02039v5 Announce Type: replace Abstract: Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity.
By Sihao Hu, Tiansheng Huang, Gaowen Liu, Ramana Rao Kompella, Fatih Ilhan, Selim Furkan Tekin, Yichang Xu, Zachary Yahn, Ling Liu
arXiv:2608. 04037v1 Announce Type: cross Abstract: Designing narrative-grounded interactive experiences remains labor-intensive because interactive content must align with the underlying world implied by the narrative.
By Yi-Chun Chen
arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.
By Yuhang Huang, Chenmiao Li, Chaowei Fang
arXiv:2606. 13348v1 Announce Type: cross Abstract: Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while symbolic systems ensure consistency but lack creative flexibility.
By Micaela Vaucher, Santiago Silveira, Santiago G\'ongora, Luis Chiruzzo
arXiv:2604. 11741v2 Announce Type: replace Abstract: Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information.
By Keyang Zhong, Junlin Xie, Hefeng Wu, Haofeng Li, Guanbin Li
arXiv:2607. 01531v2 Announce Type: replace Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner
arXiv:2607. 02802v1 Announce Type: cross Abstract: As LLMs are increasingly deployed as autonomous adjudicators in semi-open textual game environments, robust rule adherence becomes critical when user intent conflicts with system rules.
By Weiying Chen, Junlong Shen, Zhanyuan Guo, Xiaoou Zhou
arXiv:2606. 29932v1 Announce Type: new Abstract: Long-horizon strategic planning in complex strategy games demands concurrent reasoning across multiple decision domains under imperfect information and sparse reward.
By Tianyu Jin, Shuo Chen, Yida Wang, Liuyu Xiang, Yingzhuo Liu, Zhiyao Jiang, Yexin Li, Zhaofeng He
Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks. World models learned with deep networks are flexible but data-hungry and transfer poorly beyond their training distribution.
arXiv:2607. 01531v1 Announce Type: new Abstract: Learning how an environment behaves from interaction is central to building agents that adapt to unfamiliar tasks.
By David Courtis, Wenhao Li, Scott Sanner
arXiv:2606. 29932v3 Announce Type: replace Abstract: Long-horizon strategic planning in complex strategy games requires coordinating tightly coupled decision domains, including technology, economy, diplomacy, and military, across hundreds of turns under imperfect information.
By Tianyu Jin, Shuo Chen, Yida Wang, Liuyu Xiang, Yingzhuo Liu, Zhiyao Jiang, Yexin Li, Peipei Li, Zhaofeng He