arXiv AI

AI Native Games: A Survey and Roadmap

arXiv:2607. 00527v1 Announce Type: new Abstract: Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime.

arXiv AI
Jul 1

From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

arXiv:2506. 17294v3 Announce Type: replace-cross Abstract: The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration.

By Qirui Zheng, Xingbo Wang, Keyuan Cheng, Yunlong Lu, Muhammad Asif Ali, Lingfeng Li, Yongyi Wang, Wenxin Li
arXiv AI
Jun 16

Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.

By Yuhang Huang, Chenmiao Li, Chaowei Fang
arXiv AI
Jun 12

IVIE: A Neuro-symbolic Approach to Incremental and Validated Generation of Interactive Fiction Worlds

arXiv:2606. 13348v1 Announce Type: cross Abstract: Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while symbolic systems ensure consistency but lack creative flexibility.

By Micaela Vaucher, Santiago Silveira, Santiago G\'ongora, Luis Chiruzzo
arXiv AI
Aug 11

Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games

arXiv:2604. 11741v2 Announce Type: replace Abstract: Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information.

By Keyang Zhong, Junlin Xie, Hefeng Wu, Haofeng Li, Guanbin Li
arXiv AI
Jul 17

SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planning

arXiv:2606. 29932v3 Announce Type: replace Abstract: Long-horizon strategic planning in complex strategy games requires coordinating tightly coupled decision domains, including technology, economy, diplomacy, and military, across hundreds of turns under imperfect information.

By Tianyu Jin, Shuo Chen, Yida Wang, Liuyu Xiang, Yingzhuo Liu, Zhiyao Jiang, Yexin Li, Peipei Li, Zhaofeng He