arXiv:2606. 01014v1 Announce Type: cross Abstract: We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language.
By Gyojin Han, Junmo Kim
arXiv:2607. 29180v1 Announce Type: cross Abstract: Text-to-motion generation must produce motions that are semantically correct, temporally coherent, and physically plausible.
By Yifei Zhu, Mingyi Shi, Yangyang Cai, Miao Cheng, Yoshifumi Kitamura, Taku Komura
arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
By Ziyi Wang, Xinshun Wang, Shuang Chen, Yang Cong, Mengyuan Liu
Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance".
Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
arXiv:2606. 30266v1 Announce Type: cross Abstract: Motion-language agents must possess the bidirectional capability to both understand human movement (motion-to-text, M2T) and generate it from natural language (text-to-motion, T2M).
By Bertram Taetz, Hugo Albuquerque Cosme da Silva, Gabriele Bleser-Taetz