Hugging Face Trending Papers

SNM-VFI: Symmetric Nonlinear Motion-Guided Generative Video Frame Interpolation

We propose Symmetric Nonlinear Motion-guided Generative Video Frame Interpolation (SNM-VFI), a training-free framework for motion-controllable generative video frame interpolation with pre-trained optical flow and video diffusion models. Unlike conventional diffusion-based VFI methods that synthesize intermediate frames from random noise, SNM-VFI guides the generative process with correspondence-aware frames produced by a symmetric nonlinear motion model.

arXiv Machine Learning
Aug 19

From Diffusion to Flow: Efficient Motion Generation in MotionGPT3

The paper compares diffusion and rectified flow objectives within the MotionGPT3 framework for text-driven motion generation. Experiments on HumanML3D show that rectified flow converges faster, achieves strong test performance earlier, and matches or exceeds diffusion quality while requiring fewer sampling steps. The study isolates the generative objective’s impact, demonstrating that rectified flow’s benefits transfer to continuous-latent motion generation.

By Jaymin Bhan, JiHong Jeon, SangYeop Jeong
arXiv Computer Vision
Aug 27

Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos

Forge4D is a feed‑forward model that reconstructs temporally aligned 4D human representations from uncalibrated sparse‑view videos, enabling both novel view and novel time synthesis. It achieves this by jointly streaming 3D Gaussian reconstruction with dense motion prediction, using learnable state tokens for temporal consistency and a self‑supervised retargeting loss for motion prediction. Extensive experiments confirm its effectiveness on in‑domain and out‑of‑domain datasets.

By Yingdong Hu, Yisheng He, Jinnan Chen, Weihao Yuan, Kejie Qiu, Zehong Lin, Siyu Zhu, Zilong Dong, Steven Hoi, Jun Zhang
arXiv AI
Jul 24

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.

By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
arXiv Computer Vision
Sep 24

MotionSpec: Spectral Trajectory Supervision for Motion-Consistent Video Generation

MotionSpec introduces a motion supervision framework for text-to-video generation that focuses on Spectral Trajectory Consistency (STC). STC builds dense anchor-relative motion trajectories, transforms them into spectral volumes, and aligns their amplitude and phase with target trajectories to constrain motion strength and temporal organization. The framework also adds Local Flow Consistency (LFC) to stabilize local motion transitions, resulting in improved motion consistency, temporal coherence, and plausibility while maintaining visual fidelity.

By Ziqi Ni, Rui Li, Shiqi Jiang, Wei Zhou
Hugging Face Trending Papers
Aug 19

CamWorldQA: Perceptual Quality Assessment of Camera-Controlled World Video Generation

CamWorldQA introduces the first benchmark for assessing the perceptual quality of camera‑controlled world video generation, featuring 720 videos generated by six methods from 20 source videos across six camera trajectories, each scored by human raters. The paper also presents CWQA, a no‑reference quality assessment network that combines spatial, temporal motion, and optical flow features to predict quality scores. Experiments show CWQA outperforms existing VQA methods on the CamWorldQA dataset.

Hugging Face Trending Papers
Jul 14

FlowWAM: Optical Flow as a Unified Action Representation for World Action Models

World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control.