From Diffusion to Flow: Efficient Motion Generation in MotionGPT3
arXiv:2603. 26747v3 Announce Type: replace-cross Abstract: Recent text-driven motion generation methods span both discrete token-based approaches and continuous-latent formulations.
Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory.
arXiv:2603. 26747v3 Announce Type: replace-cross Abstract: Recent text-driven motion generation methods span both discrete token-based approaches and continuous-latent formulations.
arXiv:2606. 01014v1 Announce Type: cross Abstract: We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language.
arXiv:2607. 29180v1 Announce Type: cross Abstract: Text-to-motion generation must produce motions that are semantically correct, temporally coherent, and physically plausible.
arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance".
Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
arXiv:2606. 30266v1 Announce Type: cross Abstract: Motion-language agents must possess the bidirectional capability to both understand human movement (motion-to-text, M2T) and generate it from natural language (text-to-motion, T2M).
arXiv:2606. 06853v1 Announce Type: cross Abstract: The new era has witnessed a remarkable capability to extend Vision-Language Models (VLMs) for tackling tasks of video understanding.
arXiv:2607. 27581v1 Announce Type: new Abstract: Grounding human motion in language, and language in motion, is a central step toward physical AI systems that can understand, generate, and communicate human behavior.
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
arXiv:2604. 09063v3 Announce Type: replace-cross Abstract: Human action recognition is pivotal in computer vision, with applications ranging from surveillance to human-robot interaction.
arXiv:2607. 06856v1 Announce Type: cross Abstract: Prior work suggests that diffusion representations capture low-level geometry but struggle with high-level semantics.