Albedo Estimation via Latent Bridge Matching
Recent advances in Intrinsic Image Decomposition (IID) have increasingly relied on generative models. However, progress remains limited by three key challenges: (a) insufficient physical consistency,...
Recent advances in Intrinsic Image Decomposition (IID) have increasingly relied on generative models. However, progress remains limited by three key challenges: (a) insufficient physical consistency,...
arXiv:2512.23667v3 Announce Type: replace Abstract: Intrinsic image decomposition aims to recover material and illumination factors from RGB observations, but real-world images entangle reflectance w...
arXiv:2609.00901v1 Announce Type: new Abstract: Modifying the illumination of driving images is a fundamental challenge, as most datasets are captured at specific times of day. Existing methods rely...
The paper introduces a benchmark called Shedding Light to evaluate how well generative image models understand and reproduce lighting. The benchmark tests models by asking them to inpaint a simple object, called a light probe, into real photographs and then compares the generated probe to the ground truth to assess lighting direction, colour, and radiance. The authors provide a scalable protocol and open-source code and data for systematic assessment of photometric accuracy in future models.
arXiv:2407.00500v2 Announce Type: replace-cross Abstract: Recent point-based intrinsic decomposition and inverse rendering methods have advanced the modelling of the shading and albedo of 3D scenes....
arXiv:2606. 31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting.
WildRelight is the first in-the-wild dataset designed to evaluate single-image relighting models, featuring high-resolution outdoor scenes captured under strictly aligned, temporally varying natural illuminations paired with high-dynamic-range environment maps. The benchmark demonstrates that state-of-the-art models trained on synthetic data suffer severe domain shifts when applied to real-world imagery. Leveraging the dataset’s temporal structure, the authors introduce a physics-guided inference framework combining Diffusion Posterior Sampling with Temporal Sampling-Aware Test-Time Adaptation, enabling synthetic models to self-supervise and align with real-world statistics on-the-fly.
arXiv:2605.12957v2 Announce Type: replace Abstract: Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of do...
arXiv:2609.08084v1 Announce Type: cross Abstract: Monocular depth estimation is a ubiquitous yet highly ill-posed computer vision task, with downstream applications in scene reconstruction, computati...
RelightFormer is a feed‑forward generative Transformer that performs single‑ and multi‑view image relighting without explicit intrinsic property estimation. It incorporates a latent illumination module that injects target environment maps into spatial features via cross‑attention, and uses permutation‑invariant positional encodings to process unordered multi‑view inputs symmetrically. Trained on the large Laval Objaverse Dataset, the model achieves state‑of‑the‑art visual and photorealistic relighting quality, and demonstrates strong zero‑shot generalization across various relighting tasks.
GraftSR is a diffusion-based super‑resolution framework that uses reference images of the same object to guide texture restoration, mitigating hallucination. It introduces a dual‑mask reference guidance mechanism to decouple texture extraction from application, avoiding reliance on spatial alignment. The authors also release TexRefSR‑141K, a large dataset of reference pairs with spatial masks, and show that GraftSR outperforms existing methods on the TexRefSR‑Eval benchmark, reducing LPIPS by 20.2%.
WilLaGS introduces a unified framework that enhances 3D Gaussian Splatting for in-the-wild scenes by learning a continuous global appearance manifold with a β‑VAE and generating dynamic Tri‑Plane features for spatially‑varying local illumination. It also incorporates a self‑supervised perceptual masking mechanism using a Teacher‑Student EMA architecture to suppress transient artifacts and identify inconsistent regions. Experiments on multiple datasets show that WilLaGS achieves state‑of‑the‑art reconstruction quality and novel view synthesis while preserving real‑time rendering efficiency.