arXiv Computer Vision By Hun Hwangbo, Minjun Park, Yongsung Kim, Wooseok Song, Jungmin Ko, Junghyun Hwang, Sungroh Yoon

Integrating Learned Priors through Prior-Space Reparameterization for Physically Based Inverse Rendering

Read the original on arXiv Computer Vision →

The paper introduces a prior-guided material reparameterization for physically based inverse rendering, leveraging learned material predictions to restrict the optimization space without altering the photometric objective. By fusing multi-view predictions onto a mesh and constructing a permutohedral lattice in prior feature space, surface points with similar predictions share material variables, which are jointly optimized with geometry and illumination. Experiments on synthetic benchmarks and Stanford-ORB show improved material decomposition and relighting, with PSNR gains of 1.5–2.5 dB over strong baselines and a faster optimization schedule that maintains high relighting quality.

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arXiv Computer Vision
Sep 18

GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets

GS-PI introduces an optimization‑decoupled framework that transforms Gaussian Splatting (GS) assets into physically based rendering (PBR) compatible Gaussian assets. By treating PBR material generation as a geometry‑conditioned diffusion process on 3D point clouds, it achieves multi‑view consistency and avoids the pixel‑correspondence problems of 2D diffusion. The method employs a multi‑scale cross‑view conditioning mechanism—combining global semantic priors, photometric cues, and spatial view‑direction signals—to prevent specular highlights from baking into intrinsic colors, and then distills the predicted attributes back into a fully relightable PBR‑GS asset without requiring proxy meshes.

By Jieting Xu, Rengan Xie, Zijian Huang, Zehui Jin, Rui Wang, Yuchi Huo
arXiv Computer Vision
Sep 24

GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

GLOW is a Global Illumination‑aware inverse rendering framework for indoor scenes captured with dynamic co‑located light and camera setups. It combines a neural implicit surface representation with a neural radiance cache to jointly optimize geometry and reflectance, while introducing a dynamic radiance cache and a surface‑angle‑weighted radiometric loss to handle near‑field motion, strong inter‑reflections, and specular highlights. Experiments demonstrate that GLOW significantly outperforms prior methods in estimating material reflectance under both natural and co‑located illumination.

By Jiaye Wu, Saeed Hadadan, Geng Lin, Peihan Tu, Auguste Gezalyan, Matthias Zwicker, David Jacobs, Roni Sengupta