arXiv:2606. 31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting.
By Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis
RIDE‑Splat is a new pipeline that removes windshield reflections from driving videos to produce clean 3D reconstructions using 3D Gaussian Splatting. It assigns world‑consistent transmission to the 3D scene and models the camera‑attached reflection as a shared signed RGB image, learning geometry and reflection in two passes before fitting a clean 3DGS model. The authors also release the RIDE‑Splat Dataset, the first benchmark for reflection removal in driving scenes, and demonstrate that RIDE‑Splat outperforms existing methods on nine aggregate metrics, improving PSNR by up to 3.59 dB and reducing LPIPS by up to 0.0876.
By Kevin David Hayes, Alex Hanson, Allen Tu, Pranav Asthana, Matthias Zwicker, Tom Goldstein
Recent advances in 3D Gaussian Splatting have demonstrated unprecedented success in novel view synthesis. However, the substantial inference and storage overhead driven by high-order Spherical Harmonics (SH) are primary bottlenecks for mobile platforms.
arXiv:2610.01876v1 Announce Type: new
Abstract: A surface photographed under even light presents nearly the same appearance from every angle; the same surface under uneven light does not. Exposure ch...
By Tongyu Wu, Jacob Edwards, Ziteng Cui, Caigui Jiang, Cheng Wang
GS-PI introduces an optimization‑decoupled framework that transforms Gaussian Splatting (GS) assets into physically based rendering (PBR) compatible Gaussian assets. By treating PBR material generation as a geometry‑conditioned diffusion process on 3D point clouds, it achieves multi‑view consistency and avoids the pixel‑correspondence problems of 2D diffusion. The method employs a multi‑scale cross‑view conditioning mechanism—combining global semantic priors, photometric cues, and spatial view‑direction signals—to prevent specular highlights from baking into intrinsic colors, and then distills the predicted attributes back into a fully relightable PBR‑GS asset without requiring proxy meshes.
By Jieting Xu, Rengan Xie, Zijian Huang, Zehui Jin, Rui Wang, Yuchi Huo
arXiv:2609.00901v1 Announce Type: new
Abstract: Modifying the illumination of driving images is a fundamental challenge, as most datasets are captured at specific times of day. Existing methods rely...
By Hala Djeghim, Nathan Piasco, Luis Rold\~ao, Moussab Bennehar, Dzmitry Tsishkou, C\'eline Loscos, D\'esir\'e Sidib\'e