arXiv:2610.19847v1 Announce Type: new
Abstract: We address inverse rendering with 3D Gaussian Splatting (3DGS) by introducing explicit visibility modeling for relighting as well as material and light...
By Sven Kluge, Oliver Staadt
GS-PI introduces an optimization‑decoupled framework that transforms Gaussian Splatting (GS) assets into physically based rendering (PBR) compatible Gaussian assets. By treating PBR material generation as a geometry‑conditioned diffusion process on 3D point clouds, it achieves multi‑view consistency and avoids the pixel‑correspondence problems of 2D diffusion. The method employs a multi‑scale cross‑view conditioning mechanism—combining global semantic priors, photometric cues, and spatial view‑direction signals—to prevent specular highlights from baking into intrinsic colors, and then distills the predicted attributes back into a fully relightable PBR‑GS asset without requiring proxy meshes.
By Jieting Xu, Rengan Xie, Zijian Huang, Zehui Jin, Rui Wang, Yuchi Huo
arXiv:2512.23667v3 Announce Type: replace
Abstract: Intrinsic image decomposition aims to recover material and illumination factors from RGB observations, but real-world images entangle reflectance w...
By Kang Du, Duotun Wang, Wanling Li, Yirui Guan, Zeyu Wang
arXiv:2606. 31637v1 Announce Type: cross Abstract: Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting.
By Alexandre Lanvin, Jeffrey Hu, Simon Lucas, Adrien Bousseau, George Drettakis
arXiv:2609.01516v1 Announce Type: new
Abstract: While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor...
By Qian Wang, Yu Wang, Weiqi Li, Xinhua Cheng, Xiandong Meng, Ronggang Wang, Jian Zhang
arXiv:2605.10360v3 Announce Type: replace
Abstract: While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains...
By Minje Kim, Younghyun Noh, Jaesoon Kim, Tae-Kyun Kim
RelightFormer is a feed‑forward generative Transformer that performs single‑ and multi‑view image relighting without explicit intrinsic property estimation. It incorporates a latent illumination module that injects target environment maps into spatial features via cross‑attention, and uses permutation‑invariant positional encodings to process unordered multi‑view inputs symmetrically. Trained on the large Laval Objaverse Dataset, the model achieves state‑of‑the‑art visual and photorealistic relighting quality, and demonstrates strong zero‑shot generalization across various relighting tasks.
By Hejun Wang, Jinxi Li, Junwei Jiang, Shiwei Mao, Hu Cheng, Shouwang Huang, Bo Yang
arXiv:2508. 05950v2 Announce Type: replace-cross Abstract: We propose CLONE, a 3DGS-based Closed-Loop differentiable Optimization framework for single-image Normal Estimation.
By Yanxing Liang, Yinghui Wang, Wei Li, Tao Yan, Jiaxing Shen
UniQueR is a unified query‑based feedforward framework that reconstructs 3D scenes from unposed images by treating reconstruction as a sparse 3D query inference problem. It learns a compact set of 3D anchor points that serve as explicit geometric queries, allowing the network to infer scene structure—including occluded geometry—in a single forward pass. By encoding spatial and appearance priors directly in global 3D space and using a decoupled cross‑attention design, UniQueR achieves strong geometric expressiveness while reducing memory and computational cost, outperforming state‑of‑the‑art feedforward methods on Mip‑NeRF 360 and VR‑NeRF with far fewer primitives.
By Chensheng Peng, Quentin Herau, Jiezhi Yang, Yichen Xie, Yihan Hu, Wenzhao Zheng, Matthew Strong, Masayoshi Tomizuka, Wei Zhan
arXiv:2609.23442v1 Announce Type: new
Abstract: Diffusion models generate high-quality images, yet often violate the physical laws governing mirror reflections. Reflections often suffer from geometri...
By Shuheng Ge, Hongwei Ren, Li Zhang, Xiangqian Wu
While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered...
WilLaGS introduces a unified framework that enhances 3D Gaussian Splatting for in-the-wild scenes by learning a continuous global appearance manifold with a β‑VAE and generating dynamic Tri‑Plane features for spatially‑varying local illumination. It also incorporates a self‑supervised perceptual masking mechanism using a Teacher‑Student EMA architecture to suppress transient artifacts and identify inconsistent regions. Experiments on multiple datasets show that WilLaGS achieves state‑of‑the‑art reconstruction quality and novel view synthesis while preserving real‑time rendering efficiency.
By Yuhao Bai, Qianqiu Tan, Lilong Chen, Huanhuan Lv, Lijun Chen