arXiv:2606.26738v3 Announce Type: replace
Abstract: While recent advancements in generative image editing models have achieved stunning visual fidelity, it remains an open question whether these syst...
By Tim K\"uchler, Johann-Friedrich Feiden, Matthias Nie{\ss}ner, Carsten Rother
arXiv:2606. 06899v1 Announce Type: cross Abstract: Variations in illumination remain a major challenge for visual representation learning, as they induce substantial appearance changes both across and within environments.
By Lizhen Zhu, Charantej Reddy Pochimireddy, James Z Wang, Brad Wyble
arXiv:2610.19266v1 Announce Type: new
Abstract: Existing illumination estimation methods primarily recover lighting distributions for rendering, but typically leave the contributions of individual ph...
By Yanqiao Wang, Jin Sun
arXiv:2609.28300v1 Announce Type: new
Abstract: Ill-posed inverse problems require priors to constrain the solution space toward plausible outcomes. In inverse rendering, learned priors modeling the...
By Andreea Ardelean, Bernhard Egger
WildRelight is the first in-the-wild dataset designed to evaluate single-image relighting models, featuring high-resolution outdoor scenes captured under strictly aligned, temporally varying natural illuminations paired with high-dynamic-range environment maps. The benchmark demonstrates that state-of-the-art models trained on synthetic data suffer severe domain shifts when applied to real-world imagery. Leveraging the dataset’s temporal structure, the authors introduce a physics-guided inference framework combining Diffusion Posterior Sampling with Temporal Sampling-Aware Test-Time Adaptation, enabling synthetic models to self-supervise and align with real-world statistics on-the-fly.
By Lezhong Wang, Mehmet Onurcan Kaya, Siavash Bigdeli, Jeppe Revall Frisvad
The paper introduces a method that combines casual indoor photographs taken with and without flash to recover geometry, materials, and lighting. By using flash residuals to constrain albedo and BRDF and static lighting to capture specular highlights, the approach employs a hash‑encoded MLP anchored to a 2DGS depth map for view‑consistent material decomposition. Experiments on synthetic and real scenes show improved diffuse color, albedo, roughness, and relighting performance, achieving a 4.17 dB PSNR gain over the best baseline.