arXiv:2608. 09128v1 Announce Type: cross Abstract: LLM agents are increasingly deployed in multi-agent social settings where they must cooperate, negotiate, and adapt to other agents.
By Keyu He, Xuhui Zhou, Maarten Sap
The paper introduces $ au^ au$-Bench, a benchmark that turns the construction of AI agents into a measurable task. In this environment a developer agent receives real business records, client requirements, a production API, an existing codebase, and constraints on cost and models, and must deliver a complete customer‑service agent. The benchmark evaluates performance by deploying the agent against simulated users, revealing that current state‑of‑the‑art models achieve only 23.9% success while an expert‑written reference scores 82.2%.
By Quan Shi, Keshav Dhandhania, Karthik Narasimhan, Victor Barres
The paper introduces Gauntlet, a framework that lets large language models autonomously build game-playing agents from a bare contract—just a game description, raw observation/action interface, and an empty policy file. In a single session, the model experiments with the game, compiles a standalone controller, and the resulting program is evaluated on held‑out instances without further model calls. The authors demonstrate that these compiled agents can win full‑scale games such as StarCraft II and Civilization, marking the first time a language‑agent system has achieved standalone victory in such complex titles.
By Joey Xiao, Haonan Huang
SpireBench evaluates long‑horizon strategic play by having large language models play the full commercial deck‑builder Slay the Spire, a game where early choices determine long‑term success. Across 20 LLMs at the highest difficulty, frontier models beat heuristic baselines and match average human performance but lag far behind experts, especially as runs lengthen. The benchmark reveals that strong models excel in early fights but misjudge risk over a run, and that their performance depends partly on prior game knowledge rather than on memories written during play.
By Scott C. Lowe, Sander W. Keemink
SpeedrunBench is a new benchmark that tests large language model agents on their ability to develop and refine strategies for completing nine different video games as quickly as possible. The benchmark requires agents to repeatedly improve, reflect, and reason over long action horizons to beat both themselves and other players. Experiments show that while agents can approach human records on simple platformers, they lag behind humans on longer, more complex games within realistic resource limits.
By Yoshinari Fujinuma, Keisuke Kamahori, Ryuto Koike, Abdelrahman Madkour, Varun Prashant Gangal, Monty Bichouna, Martyna Markiewicz, Shivani Jain, Duncan Curtis, Rebecca Qian, Anand Kannappan
arXiv:2607. 02255v1 Announce Type: new Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see.
By Xiangchen Cheng, Yunwei Jiang, Jianwen Sun, Zizhen Li, Chuanhao Li, Xiangcheng Cao, Yihao Liu, Fanrui Zhang, Li Jin, Kaipeng Zhang
arXiv:2606. 31174v1 Announce Type: new Abstract: Production large language-model (LLM) agents are increasingly deployed not as lone problem-solvers but as managers: a main model creates specialized subagents, delegates work, and orchestrates their parallel, asynchronous returns through dynamic workflows.
By Kaiwen Xiong, Haonian Ji, Shi Qiu, Zeyu Zheng, Cihang Xie, Xinyu Ye, Huaxiu Yao
Environment Duels is a dynamic agentic benchmark that evaluates large language models (LLMs) on both creating interactive environments and solving them. In the study, nine frontier LLMs were tested, revealing that the best solvers are not necessarily the best authors, and that smaller models often produce the most challenging environments and useful hints. The benchmark also shows that pairwise interactions among models form a stable ranking, with independent authors converging on similar designs, and that a reinforcement‑learning learner’s improvement on another model’s environments correlates with its performance on held‑out reasoning and agentic tasks.
By Shibo Jin, Zhiqiu Xu, Yiling Zou, Shangyu Gong, Mayur Naik
arXiv:2607. 06854v1 Announce Type: cross Abstract: Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves.
By Nima Kelidari, Mohammadsaeed Haghi, Mahdi Salmani
The paper introduces Porimon, an LLM-based agent for Pokémon Battles that uses Long/Short-Term Knowledge Augmented Generation (LSTKAG) to incorporate past states of the current task and retrieve experience summaries from similar previous instances. Porimon also employs an external API for precise damage calculation and detailed game information. Experimental results from 15,000 simulated battles show that Porimon, with hyperparameter optimization, outperforms both the earlier PokéLLMon agent and a rule-based heuristic player, and ablation studies confirm the benefit of the game information retrieval extension, though the impact of Long-Term KAG remains inconclusive.
By Dongyin Zhuo, Fengjunjie Pan, Nenad Petrovic, Alois Knoll
FM‑Bench is a new benchmark that tests large language model agents on long‑horizon decision making by having them run a football club for 20 in‑game years. The agent must manage a squad, trade players, negotiate contracts, invest in facilities and youth, set lineups, and respond to a board that can fire it, all using 26 tools and roughly 340–400 decision stops, with a deterministic engine producing a final score without human or LLM judges. The benchmark includes a solo track where each of 15 frontier models competes against a frozen scripted world, and an Arena track where the same models plus a scripted anchor share one 20‑year world, allowing the first head‑to‑head evaluation at this scale.
whyItMatters":"FM‑Bench provides a rigorous, large‑scale test of sustained, cumulative decision‑making in language‑model agents, revealing that managerial strategy—not computational scale or vendor—drives performance over long horizons."
By Tianyou Wang, Chongyang Gao, Kezhen Chen, Chen Dong, Yinghao He, Donghan Li, Wangcheng Xu, Hongjiu Zhang, Chi Li
FM‑Bench is a new benchmark that tests large language model agents on long‑horizon decision‑making by having them run a football club for 20 in‑game years. The agent must manage a squad, trade players, negotiate contracts, invest in facilities, set lineups, and respond to a board that can fire it, all while a deterministic engine aggregates the outcomes into a final score without human judgment. The benchmark evaluates six behavioral capabilities and compares 15 frontier models in solo and arena tracks, revealing that managerial behavior—not computational scale—drives performance.