arXiv AI

SpireBench: Evaluating Long-Horizon Strategic Play of Agentic Models with Slay the Spire

SpireBench evaluates long‑horizon strategic play by having large language models play the full commercial deck‑builder Slay the Spire, a game where early choices determine long‑term success. Across 20 LLMs at the highest difficulty, frontier models beat heuristic baselines and match average human performance but lag far behind experts, especially as runs lengthen. The benchmark reveals that strong models excel in early fights but misjudge risk over a run, and that their performance depends partly on prior game knowledge rather than on memories written during play.

arXiv AI
Oct 7

SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning

SpeedrunBench is a new benchmark that tests large language model agents on their ability to develop and refine strategies for completing nine different video games as quickly as possible. The benchmark requires agents to repeatedly improve, reflect, and reason over long action horizons to beat both themselves and other players. Experiments show that while agents can approach human records on simple platformers, they lag behind humans on longer, more complex games within realistic resource limits.

By Yoshinari Fujinuma, Keisuke Kamahori, Ryuto Koike, Abdelrahman Madkour, Varun Prashant Gangal, Monty Bichouna, Martyna Markiewicz, Shivani Jain, Duncan Curtis, Rebecca Qian, Anand Kannappan
arXiv AI
2d ago

Steering Black-Box Large Language Model Agents with Pitfall Anticipation World Model

The paper introduces the Pitfall Anticipation World Model (PAWM), a selective guidance system for black-box large language model agents. PAWM predicts imminent failures in a bounded multi-step future and intervenes only when a potential pitfall is detected, reducing costly and often uninformative step-by-step predictions. Trained first with supervised fine-tuning on synthetic pitfall-labeled data and then co-trained with a black-box LLM, PAWM boosts Claude Sonnet 4.5’s performance by 24.3% on ScienceWorld and 7.7% on WebArena-Lite, outperforming several baselines.

By Jiongxiao Wang, Han Ding, Youzhi Luo, Yawei Wang, Yun Zhou, Linbo Liu, Panpan Xu
arXiv AI
Sep 17

Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization

The paper introduces Gauntlet, a framework that lets large language models autonomously build game-playing agents from a bare contract—just a game description, raw observation/action interface, and an empty policy file. In a single session, the model experiments with the game, compiles a standalone controller, and the resulting program is evaluated on held‑out instances without further model calls. The authors demonstrate that these compiled agents can win full‑scale games such as StarCraft II and Civilization, marking the first time a language‑agent system has achieved standalone victory in such complex titles.

By Joey Xiao, Haonan Huang
Hugging Face Trending Papers
Aug 19

FM-Bench: A Benchmark for Long-Horizon Management with Competing Agents

FM‑Bench is a new benchmark that tests large language model agents on long‑horizon decision‑making by having them run a football club for 20 in‑game years. The agent must manage a squad, trade players, negotiate contracts, invest in facilities, set lineups, and respond to a board that can fire it, all while a deterministic engine aggregates the outcomes into a final score without human judgment. The benchmark evaluates six behavioral capabilities and compares 15 frontier models in solo and arena tracks, revealing that managerial behavior—not computational scale—drives performance.

arXiv AI
Oct 7

Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?

Learn2Play Bench is a new benchmark that tests how well large language model agents learn from experience in unfamiliar, text‑based games with novel or counterintuitive rules. The benchmark provides reproducible feedback, automatic scoring, and varied game instances to evaluate learning across repeated attempts and transfer to new situations. Findings show that retaining full action records aids learning, human players outperform agents, and the choice of harness significantly impacts performance and inference cost.

By Yibo Li, Jinhang Qiu, Zhi Zheng, Qianyun Guo, Jiaying Wu, Shuo Ji, Bryan Hooi
arXiv AI
Aug 20

FM-Bench: A Benchmark for Long-Horizon Management with Competing Agents

FM‑Bench is a new benchmark that tests large language model agents on long‑horizon decision making by having them run a football club for 20 in‑game years. The agent must manage a squad, trade players, negotiate contracts, invest in facilities and youth, set lineups, and respond to a board that can fire it, all using 26 tools and roughly 340–400 decision stops, with a deterministic engine producing a final score without human or LLM judges. The benchmark includes a solo track where each of 15 frontier models competes against a frozen scripted world, and an Arena track where the same models plus a scripted anchor share one 20‑year world, allowing the first head‑to‑head evaluation at this scale. whyItMatters":"FM‑Bench provides a rigorous, large‑scale test of sustained, cumulative decision‑making in language‑model agents, revealing that managerial strategy—not computational scale or vendor—drives performance over long horizons."

By Tianyou Wang, Chongyang Gao, Kezhen Chen, Chen Dong, Yinghao He, Donghan Li, Wangcheng Xu, Hongjiu Zhang, Chi Li