arXiv AI By Xiangchen Cheng, Yunwei Jiang, Jianwen Sun, Zizhen Li, Chuanhao Li, Xiangcheng Cao, Yihao Liu, Fanrui Zhang, Li Jin, Kaipeng Zhang

AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Read the original on arXiv AI →

arXiv:2607. 02255v1 Announce Type: new Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv AI
Aug 25

CONTRAMEM: Learning Self-Evolving Procedural Memory from Contrasting Multi-Model Trajectories

arXiv:2608.22533v1 Announce Type: new Abstract: Autonomous computer-use agents are increasingly applied to long-horizon tasks requiring coordinated application calls, persistent state tracking, and v...

By Zheyuan Deng, Binghang Lu, Hanqi Feng, Shirley Huang, Dianzhuo Wang, Yuanda Xu, Zhiwei Zhang, Yige Sun, Changhong Mou, Runyu Zhang, Yuexing Hao, Barnabas Poczos, Xiaomin Li
arXiv AI
Sep 10

When Does Memory Help? A Cost-Aware Evaluation of Long-Term Memory in Tool-Using LLM Agents

The paper introduces MERIT, a benchmark that evaluates the marginal benefit of long‑term memory for tool‑using large language model agents while explicitly accounting for cost. MERIT provides episodic tool‑use tasks across three domains, verifies dependence on earlier‑episode facts, and measures memory operations in tokens and dollars. Experiments on GPT‑4.1‑mini, Claude Haiku 4.5, and Claude Sonnet 5 show that memory can significantly improve task success, but its utility varies widely across models and memory implementations, and full replay is rarely cost‑effective.

By Shweta Mishra, Shashank Mishra
arXiv AI
Sep 17

Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization

The paper introduces Gauntlet, a framework that lets large language models autonomously build game-playing agents from a bare contract—just a game description, raw observation/action interface, and an empty policy file. In a single session, the model experiments with the game, compiles a standalone controller, and the resulting program is evaluated on held‑out instances without further model calls. The authors demonstrate that these compiled agents can win full‑scale games such as StarCraft II and Civilization, marking the first time a language‑agent system has achieved standalone victory in such complex titles.

By Joey Xiao, Haonan Huang
arXiv AI
Aug 3

DungeonBench: A Benchmark for Rules-Rich Tactical Reasoning in Dungeons & Dragons Combat

arXiv:2607. 29577v1 Announce Type: new Abstract: Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once.

By Ismayil Ismayilov, Atakan Kara, Kaan Oktay