SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent.
whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."
By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
arXiv:2607. 28074v1 Announce Type: cross Abstract: Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset.
By Yash Pandya, Sahil Gupta, Sarthak Harne, Archana Yadav, Kavyansh Chourasia, Hussein Mozannar, Vibhav Vineet, Sara Abdali, Corby Rosset, Yash Lara, Ahmed Awadallah, Ece Kamar, Akshay Nambi
arXiv:2608. 02713v1 Announce Type: cross Abstract: Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize.
By Yu Yang, Xuemeng Yang, Licheng Wen, Lingdong Kong, Xiaobin Hu, Dongyue Lu, Wei Chow, Xiyan Huang, Yuxiang Feng, Yue Liao, Jianbiao Mei, Daocheng Fu, Rong Wu, Pinlong Cai, Ran Yi, Ying Tai, Jiangning Zhang, Botian Shi, Yong Liu, Shuicheng Yan
arXiv:2608. 06197v1 Announce Type: new Abstract: Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground.
By Zishan Xu, Zhiyuan Yao, Yuxin Chen, Yifu Guo, Zhengxi Lu, Yuquan Lu, Jinyang Huang, Yan Xu, Yasheng Wang, Weinan Zhang, Xingshan Zeng, Weiwen Liu
Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions.
arXiv:2605. 22166v3 Announce Type: replace Abstract: LLM agents are shaped not only by their language models, but also by the runtime harness that mediates observation, tool use, action execution, feedback interpretation, and trajectory control.
By Tianshi Xu, Huifeng Wen, Meng Li
Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them.
arXiv:2607. 07690v1 Announce Type: cross Abstract: Reinforcement learning from verifiable rewards (e.
By Vladislav Beliaev
Agent0 is a fully autonomous framework that enables large language model agents to evolve without external data by using a multi‑step co‑evolution process. It pits a curriculum agent against an executor agent, both derived from the same base LLM, where the curriculum agent creates increasingly challenging tasks and the executor learns to solve them. By integrating external tools into the executor’s workflow, the system creates a self‑reinforcing cycle that continuously generates high‑quality curricula, leading to significant gains in reasoning performance—an 18% improvement on mathematical reasoning and 24% on general reasoning for the Qwen3‑8B‑Base model.
By Peng Xia, Kaide Zeng, Jiaqi Liu, Can Qin, Fang Wu, Yiyang Zhou, Caiming Xiong, Huaxiu Yao
Learn2Play Bench is a new benchmark that tests how well large language model agents learn from experience in unfamiliar, text‑based games with novel or counterintuitive rules. The benchmark provides reproducible feedback, automatic scoring, and varied game instances to evaluate learning across repeated attempts and transfer to new situations. Findings show that retaining full action records aids learning, human players outperform agents, and the choice of harness significantly impacts performance and inference cost.
By Yibo Li, Jinhang Qiu, Zhi Zheng, Qianyun Guo, Jiaying Wu, Shuo Ji, Bryan Hooi
arXiv:2610.18354v1 Announce Type: new
Abstract: Game-theoretic benchmarks claim that large language model (LLM) strategic decision-making varies across game types, interaction structures, and capabil...
By Arastun Mammadli, Herbert Woisetschl\"ager, Jawad Fayaz, Shiqiang Wang
The paper introduces CLAW, a method that uses a hypernetwork to generate low‑rank adapters for world models during test time, enabling efficient adaptation to new environments with only a few episodes of interaction. By jointly pretraining the hypernetwork and base model on simulated adaptations, CLAW balances computational efficiency and expressivity, outperforming both in‑context learning and gradient‑based adaptation in locomotion and manipulation tasks. The approach also mitigates overfitting in data‑scarce regimes and demonstrates that the benefit stems from expressive adapters rather than context conditioning.
By Fernando Palafox, David Fridovich-Keil