FM‑Bench is a new benchmark that tests large language model agents on long‑horizon decision‑making by having them run a football club for 20 in‑game years. The agent must manage a squad, trade players, negotiate contracts, invest in facilities, set lineups, and respond to a board that can fire it, all while a deterministic engine aggregates the outcomes into a final score without human judgment. The benchmark evaluates six behavioral capabilities and compares 15 frontier models in solo and arena tracks, revealing that managerial behavior—not computational scale—drives performance.
arXiv:2607. 17765v1 Announce Type: cross Abstract: We introduce WC2026-Agents, a benchmark and dataset for evaluating large language models (LLMs) as autonomous forecasting agents on real, future events.
By Jiacheng Ding, Cong Guo, Jason Xu
SpireBench evaluates long‑horizon strategic play by having large language models play the full commercial deck‑builder Slay the Spire, a game where early choices determine long‑term success. Across 20 LLMs at the highest difficulty, frontier models beat heuristic baselines and match average human performance but lag far behind experts, especially as runs lengthen. The benchmark reveals that strong models excel in early fights but misjudge risk over a run, and that their performance depends partly on prior game knowledge rather than on memories written during play.
By Scott C. Lowe, Sander W. Keemink
arXiv:2607. 02255v1 Announce Type: new Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see.
By Xiangchen Cheng, Yunwei Jiang, Jianwen Sun, Zizhen Li, Chuanhao Li, Xiangcheng Cao, Yihao Liu, Fanrui Zhang, Li Jin, Kaipeng Zhang
StoreBench is a live‑commerce environment where an autonomous agent runs a mid‑size online apparel store on a production‑grade backend, facing continuous customer orders, supplier price changes, and market shocks. The agent uses the same 29 merchant tools as a human operator, with a windowed operation budget that ties simulated time to actions, ensuring that model latency does not affect the simulation. Seven large language models were evaluated across 11 scenarios of 30–45 days and a full simulated year, but none matched the scripted smart‑triage policy, and human experts outperformed all models.
By Daksh Raghuvanshi, Ved Vedere, Yifan Wang
The paper presents a continuous Dyna loop that trains a multi‑agent world model for a ten‑hero MOBA game and evaluates the resulting policy in the real game. By using imagined episodes and real‑game data to continuously refine the model, the policy achieves a 70.2% win rate as radiant on unseen seeds, a dramatic improvement over dream‑only training. The study highlights that internal dream metrics can miss model exploitation, that the world model must be repaired on the policy’s own games, and that the policy’s success stems from macro‑level pressure rather than precise micro‑tactics.
By Jordy Kieto