arXiv AI

How a Chatbot's Response Style Shapes a Classroom: A Multi-Agent Simulation of Students Consulting AI

The study simulates a virtual classroom of 20 student agents who consult either a friend or a counselor AI when stressed. Five state variables (stress, happiness, self‑reliance, AI dependence, sociability) are tracked over daily phases, and the counselor AI is tested with six response styles (affirming, listening, solution‑oriented, reality‑redirecting, inciting, blaming). Results show that a solution‑oriented style lowers AI dependence and boosts self‑reliance, while affirming and inciting styles increase AI dependence, with inciting also raising stress and absenteeism; the listening style does not alleviate stress.

arXiv Computation and Language
6d ago

Generative Artificial Intelligence Chatbots for Motivational Interviewing: A Scoping Review From System Design to Intervention Outcomes

This scoping review examined 48 studies on generative AI chatbots designed to deliver motivational interviewing (MI). It found that most systems were text‑based and disembodied, with about half incorporating dynamic adaptation, and that safety reporting was inconsistent. While user perceptions were generally positive and many studies reported MI‑consistent interactions, evidence for sustained behavioral or functional change remains limited.

By Runze Hu, Jingqi Kong, Yang Yang, Yihang Yang, Jingyao Liu, Haizhou Tang, Shanghang Zhang, Zheng Liu
arXiv AI
Sep 10

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.

By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
Hugging Face Trending Papers
Sep 8

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.

arXiv AI
Aug 28

Distinct Profiles of Run-to-Run Score Reliability and Expert-Panel Alignment Across Four LLM Evaluators of Simulated Japanese-Language AI-to-AI Counseling

The study examined how four large language models (GPT‑5.5, Gemini 3.5 Flash, Claude Opus 4.8, and Fable 5) scored 18 simulated Japanese‑language AI‑to‑AI counseling sessions compared to ratings from 15 human counseling experts. Each model evaluated every transcript three times on four motivational‑interviewing‑informed dimensions and overall quality, consistently giving higher scores for softening sustain talk and overall quality than the expert panel, though the magnitude varied by model. Run‑to‑run reliability (intraclass correlation coefficients ranging from .33 to .96) did not predict closer alignment with expert judgments, and the models’ ability to discriminate counselor conditions was distinct from both reliability and alignment.

By Keita Kiuchi, Yoshikazu Fujimoto, Hideyuki Got\=o, Tomonori Hosokawa, Makoto Nishimura, Y\=osuke Sat\=o, Izumi Sezai, Tomohiro Inoue
arXiv AI
3d ago

Listening and Mirroring: The Effects of Verbal Attunement and Behavioral Mimicry on Social and Empathic Perceptions of Embodied AI Agents in VR

The study investigates how verbal attunement and real‑time behavioral mimicry affect users’ perceptions of an embodied AI counselor in virtual reality. Participants interacted with a system that varied in verbal attunement (attuned vs. neutral) and behavioral mimicry (present vs. absent). Results indicated that verbal attunement most reliably increased perceived empathy, while mimicry had a marginal effect on perceived humanness and showed exploratory positive associations with empathy, positivity, and humanness, especially among female participants.

By Nathalia Gomez, Haig Shamlian, Omar Khan, Tiffany D. Do
arXiv AI
Jul 24

HARP: The Human--AI Research Platform

arXiv:2607. 20773v1 Announce Type: cross Abstract: Large language models (LLMs) have shifted human--computer interaction from `traditional'' interface journeys toward more conversational exchanges.

By Zeshu Zhu, Natalie Friedman, Kevin Weatherwax, Emily Eiben