arXiv:2608.22731v1 Announce Type: new
Abstract: Nonverbal behavior generation systems for virtual agents often take an utterance as input and generate nonverbal behaviors that emphasize or illustrate...
By Parisa Ghanad Torshizi, Stacy Marsella
arXiv:2608. 19527v1 Announce Type: cross Abstract: AI clones that imitate a specific person typically reproduce what the person says and how they sound, but not how they listen.
By Koji Inoue, Kazushi Kato, Tatsuya Kawahara, Shunichi Kasahara
Nonverbal behavior generation systems for virtual agents often take an utterance as input and generate nonverbal behaviors that emphasize or illustrate the content of the verbal channel. However, huma...
The paper examines how conversational AI, specifically ChatGPT, displays aspects of cooperative dialogue such as morality, politeness, and alignment compared to human-human conversations. Using over 26,000 multi‑turn dialogues and mixed‑effects modeling, the authors find that AI mimics the surface features of cooperation—like warmth and hedging—yet lacks the underlying social architecture that drives mutual adaptation. Key findings include a dissociation between AI’s moral output and human negotiation, a decline in linguistic convergence, and a reversal of typical human accommodation mechanisms when interacting with AI.
By Marina Mitiaeva, Lu Xiao
The study simulates a virtual classroom of 20 student agents who consult either a friend or a counselor AI when stressed. Five state variables (stress, happiness, self‑reliance, AI dependence, sociability) are tracked over daily phases, and the counselor AI is tested with six response styles (affirming, listening, solution‑oriented, reality‑redirecting, inciting, blaming). Results show that a solution‑oriented style lowers AI dependence and boosts self‑reliance, while affirming and inciting styles increase AI dependence, with inciting also raising stress and absenteeism; the listening style does not alleviate stress.
By Rin Tamai, Yuya Dan
arXiv:2609.00250v1 Announce Type: cross
Abstract: Many people now see AI systems as not just productivity tools but as social companions. Researchers are eager to study the consequences of AI compani...
By Jacy Reese Anthis, Mark D\'iaz, Renee Shelby
arXiv:2609.15654v1 Announce Type: new
Abstract: Activation steering has been used to control traits such as honesty, refusal, and sycophancy, yet supportive empathy is evaluated along multiple dimens...
By JuHeon Ha, Byounghan Lee, Yunseo Choi, Kyung-Ah Sohn
arXiv:2607. 15282v1 Announce Type: cross Abstract: Empathy is most often theorized as resonance: a mirroring of another's present emotional or cognitive state.
By Molood Arman
HUG‑VIS is a unified multimodal benchmark for human‑centered visual intelligence, comprising 8,400 half‑body videos of 30 professional actors performing 280 emotion‑action prompts in Mandarin. The dataset provides synchronized video, audio, text, and alpha mattes for four tasks—human emotion recognition, video generation, voice cloning, and video matting—allowing evaluation of both open‑ and closed‑source models under a zero‑shot protocol. Results reveal that linguistic cues dominate emotion recognition, visual affect is weakest, and that automatic metrics and human judgments diverge in generation and cloning tasks, while motion‑related boundary fidelity remains a key challenge for matting.
By Fei Ma, Zebang Cheng, Minghui Li, Hongbo Xu, Yuyong Tan, Yihua Shao, Hanling Wang, Zhou Liu, Yuqing Gao, Dong Wang, Long Ma, Laizhong Cui, Nicu Sebe, Qi Tian
Empathetic social robots should respond not only to what users say, but also to how their emotions dynamically evolve during interaction. However, existing empathetic dialogue systems are often text-c...
arXiv:2607. 14593v1 Announce Type: cross Abstract: As conversational AI systems are designed for repeated use, a central question is how a series of interactions becomes a relationship.
By Ryuichi Sumida, Mao Saeki, Masaki Eguchi, Sadahiro Yoshikawa, Koji Inoue, Tatsuya Kawahara, Yoichi Matsuyama
The paper introduces Synthetic Linguistic Agency (SLA), a framework that defines linguistic agency in terms of embodiment, participation, and precariousness. It presents two studies: one that operationalizes SLA criteria and identifies existing systems, and another that builds an Embodied Mortal Agent (EMA) using mortality‑grounded reinforcement learning. Experiments show the EMA’s linguistic choices depend on its body and social history, influence partner behavior, and adapt over time, demonstrating SLA in an artificial agent.
By Sixin Chen, Taizhou Chen