Parametric Open Source Games
arXiv:2606. 27068v1 Announce Type: cross Abstract: Open-source game theory studies agents whose behavior may depend on one another's decision procedures, but most existing models use discrete or symbolic programs.
Open-source game theory studies agents whose behavior may depend on one another's decision procedures, but most existing models use discrete or symbolic programs. We introduce parametric open-source games, a continuous analogue of program equilibria in which players choose parameter vectors and semantics maps convert the full parameter profile into mixed actions in an underlying finite game.
arXiv:2606. 27068v1 Announce Type: cross Abstract: Open-source game theory studies agents whose behavior may depend on one another's decision procedures, but most existing models use discrete or symbolic programs.
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
arXiv:2608. 14913v1 Announce Type: cross Abstract: We introduce the Open-Strategy Dictator Game (OSDG), a variant of the classic dictator game in which each player's strategy is a natural-language document visible to all participants.
arXiv:2604. 15267v2 Announce Type: replace-cross Abstract: It is increasingly important that LLM agents interact effectively and safely with other goal-pursuing agents, yet, recent works report the opposite trend: LLMs with stronger reasoning capabilities behave _less_ cooperatively in mixed-motive games such as the prisoner's dilemma and public goods settings.
arXiv:2411. 11793v2 Announce Type: replace Abstract: In federated learning (FL), a central server typically allocates training efforts to clients.
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
The paper introduces CURB, a reward‑shaping framework that penalizes the total variation distance between an agent’s action distributions under cooperation and defection histories, thereby preventing collusive equilibria in repeated games. By linking empirical Q‑learning collusion to Simple Penal Codes, the authors prove that any non‑trivial SPC can be neutralized, and demonstrate CURB’s effectiveness in both tabular and deep Q‑learning settings for Bertrand and Cournot competition.
The paper introduces a decentralized learning framework for finding socially optimal equilibria in finite normal-form games played over dynamic communication networks. Agents only observe their own payoffs, lack prior knowledge of the game, and communicate with time-varying neighbors using low-bandwidth, time-stamped tables instead of raw actions or payoff data. The proposed dynamics combine randomized semantic signals, table fusion, and temporal majority reconstruction to achieve finite-time logarithmic regret guarantees for optimal equilibrium selection under utilitarian and proportional-fair social welfare objectives, as demonstrated by simulations.
arXiv:2607. 27536v1 Announce Type: cross Abstract: Learning a strategic task changes more than what is directly taught: fine-tuning on one game can either enhance or degrade an agent's ability to reason in another.
arXiv:2607. 09993v1 Announce Type: cross Abstract: Adversarial team games (ATGs) with asymmetric information, such as adversarial path-finding, goal search, and reachability games on graphs, require strategies that are robust to hidden opponent types, such as a hidden goal flag, and to deception.
NashDreamer is a new model-based reinforcement learning framework designed for two-player zero-sum imperfect-information games. It introduces a centralized Multi-Agent Recurrent State-Space Model that separates environment dynamics from player strategy effects, enabling the use of any policy gradient algorithm while preserving convergence guarantees to Nash equilibria. Experiments on four benchmark games show that NashDreamer achieves significantly better sample efficiency than model-free baselines early in training, and the authors analyze its optimization landscape, noting a potential vulnerability to posterior collapse in stochastic settings.
Cooperation emergence is a central problem in multi-agent systems because decentralized agents must coordinate while adapting to the changing behavior of others. Evolutionary game theory identifies st...