Open-source game theory studies agents whose behavior may depend on one another's decision procedures, but most existing models use discrete or symbolic programs. We introduce parametric open-source games, a continuous analogue of program equilibria in which players choose parameter vectors and semantics maps convert the full parameter profile into mixed actions in an underlying finite game.
arXiv:2606. 11284v1 Announce Type: cross Abstract: Real-world multi-agent systems, from traffic coordination to resource allocation, are often modeled as general-sum games where individual incentives conflict with collective welfare.
By Wongyu Lee, Francesco Lelli, Omran Ayoub, Massimo Tornatore
arXiv:2608. 14913v1 Announce Type: cross Abstract: We introduce the Open-Strategy Dictator Game (OSDG), a variant of the classic dictator game in which each player's strategy is a natural-language document visible to all participants.
By Michael Glass
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2604. 15267v2 Announce Type: replace-cross Abstract: It is increasingly important that LLM agents interact effectively and safely with other goal-pursuing agents, yet, recent works report the opposite trend: LLMs with stronger reasoning capabilities behave _less_ cooperatively in mixed-motive games such as the prisoner's dilemma and public goods settings.
By Emanuel Tewolde, Xiao Zhang, David Guzman Piedrahita, Vincent Conitzer, Zhijing Jin
arXiv:2411. 11793v2 Announce Type: replace Abstract: In federated learning (FL), a central server typically allocates training efforts to clients.
By Kang Liu, Ziqi Wang, Enrique Zuazua