arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2510. 14907v2 Announce Type: replace-cross Abstract: We extend the study of learning in games to dynamics that exhibit non-asymptotic stability.
By Geelon So, Yi-An Ma
The paper investigates the trade‑off between the costs of participating in federated learning (privacy, communication, compute) and the potential gains in model performance, framing this as a game‑theoretic problem of individual rationality versus autarky. It shows that clients can remain below their local‑training baseline for many rounds and that simply capping per‑round contributions harms learning. The authors propose a new mechanism that provides short‑term participation guarantees and personalized model evaluation, demonstrating theoretically and empirically that clients can avoid short‑term losses without significantly harming overall performance, even under moderate heterogeneity.
By Amin Meghrazi, Srinivasan Parthasarathy, Andrew Perrault
arXiv:2412.07813v4 Announce Type: replace-cross
Abstract: To alleviate the training burden in federated learning while enhancing convergence speed, Split Federated Learning (SFL) has emerged as a pro...
By Joohyung Lee, Jungchan Cho, Wonjun Lee, Mohamed Seif, H. Vincent Poor
The paper investigates whether evolutionary stability guarantees that learning agents can achieve cooperative outcomes in a multi‑agent setting. Using a three‑agent governance game, the authors compare the evolutionary basin of attraction with learning basins derived from independent Q‑learning, scaled Boltzmann exploration, and SA–EA BQL. They find that while the evolutionary basin covers the entire sampled grid, only ε‑greedy Q‑learning attains a substantial learning basin, whereas the other methods fail to sustain cooperation, highlighting a disconnect between population‑level stability and finite‑sample learning accessibility.
By Yijie Wang
arXiv:2503. 07869v4 Announce Type: replace Abstract: Critical learning periods (CLPs) in federated learning (FL) refer to early stages during which low-quality contributions (e.
By Thanh Linh Nguyen, Dinh Thai Hoang, Diep N. Nguyen, Quoc-Viet Pham
For decades, static solution concepts (Nash, Correlated, and Coarse Correlated Equilibria) and the Price of Anarchy (PoA) have formed the bedrock of algorithmic game theory, with no-regret learning proving fast convergence to such game-theoretic equilibria. We show that reducing multi-agent learning to static equilibrium and black-box regret analysis obscures underlying dynamic disequilibrium and game theoretic bounds.
arXiv:2607. 11752v1 Announce Type: cross Abstract: For decades, static solution concepts (Nash, Correlated, and Coarse Correlated Equilibria) and the Price of Anarchy (PoA) have formed the bedrock of algorithmic game theory, with no-regret learning proving fast convergence to such game-theoretic equilibria.
By Georgios Piliouras, Ian Gemp, Siqi Liu, Luke Marris
Cooperation emergence is a central problem in multi-agent systems because decentralized agents must coordinate while adapting to the changing behavior of others. Evolutionary game theory identifies st...
arXiv:2607. 26788v1 Announce Type: cross Abstract: Clustered federated learning benefits from organizing heterogeneous participants into coalitions that train coalition-specific models, but such clustering is sustainable only if participants prefer their assigned coalition and the required transfers are affordable.
By Cengis Hasan
arXiv:2603. 00374v2 Announce Type: replace Abstract: Offline learning of strategies takes data efficiency to its extreme by restricting algorithms to a fixed dataset of state-action trajectories.
By Austin A. Nguyen, Michael P. Wellman
arXiv:2606. 27068v1 Announce Type: cross Abstract: Open-source game theory studies agents whose behavior may depend on one another's decision procedures, but most existing models use discrete or symbolic programs.
By Aleksandar Todorov, Jesse ten Napel, Alexander M\"uller