arXiv Machine Learning

Nonlinear Equilibrium Transitions in a Potential Game Model for Federated Learning

arXiv:2411. 11793v2 Announce Type: replace Abstract: In federated learning (FL), a central server typically allocates training efforts to clients.

Hugging Face Trending Papers
Jul 13

Paradoxes of Game Theoretic Equilibria and Price of Anarchy

For decades, static solution concepts (Nash, Correlated, and Coarse Correlated Equilibria) and the Price of Anarchy (PoA) have formed the bedrock of algorithmic game theory, with no-regret learning proving fast convergence to such game-theoretic equilibria. We show that reducing multi-agent learning to static equilibrium and black-box regret analysis obscures underlying dynamic disequilibrium and game theoretic bounds.

arXiv Machine Learning
Jul 14

Paradoxes of Game Theoretic Equilibria and Price of Anarchy

arXiv:2607. 11752v1 Announce Type: cross Abstract: For decades, static solution concepts (Nash, Correlated, and Coarse Correlated Equilibria) and the Price of Anarchy (PoA) have formed the bedrock of algorithmic game theory, with no-regret learning proving fast convergence to such game-theoretic equilibria.

By Georgios Piliouras, Ian Gemp, Siqi Liu, Luke Marris
arXiv Machine Learning
Jul 30

Stable and Budget-Feasible Coalition Formation for Clustered Federated Learning: A Hedonic Potential-Game Approach

arXiv:2607. 26788v1 Announce Type: cross Abstract: Clustered federated learning benefits from organizing heterogeneous participants into coalitions that train coalition-specific models, but such clustering is sustainable only if participants prefer their assigned coalition and the required transfers are affordable.

By Cengis Hasan
arXiv AI
Jun 26

Parametric Open Source Games

arXiv:2606. 27068v1 Announce Type: cross Abstract: Open-source game theory studies agents whose behavior may depend on one another's decision procedures, but most existing models use discrete or symbolic programs.

By Aleksandar Todorov, Jesse ten Napel, Alexander M\"uller
arXiv Machine Learning
2d ago

What preferences can - and cannot - predict in multi-agent online learning

arXiv:2608. 13810v1 Announce Type: cross Abstract: We examine the interplay between ordinal, preference-based solution concepts in games and the long-run behavior of game dynamics, asking in particular to what extent the combinatorial data of a game -- its preference graph -- determine the outcomes of no-regret learning dynamics -- such as follow-the-regularized-leader (FTRL).

By Omar Abbadi, Rida Laraki, Panayotis Mertikopoulos
arXiv Machine Learning
Jun 5

DNQ: Deep Nash Q-Network for Partially Observable n-Player Games

arXiv:2606. 06480v1 Announce Type: cross Abstract: Many real-world competitive systems require multiple decision-makers to act simultaneously under shared constraints, limited information, and repeated interaction, as in auctions, resource allocation, and security competition.

By Qintong Xie, Edward Koh, Xavier Cadet, Peter Chin