EliGSiR is a continual RGB‑D mapping method that extends 3D Gaussian Splatting to online settings by adaptively allocating optimization resources. It introduces Map‑Guided View Scheduling to filter redundant views, Load‑Adaptive Fidelity to adjust supervision resolution, and Targeted Geometry Growth to add geometric capacity only where needed. The approach is evaluated on Replica, TUM RGB‑D, ScanNet++, and real sensor sequences, achieving higher reconstruction quality and faster performance than several baselines.
By Bj\"orn Ellensohn, Elmar Rueckert, Christian Rauch
arXiv:2606. 29237v1 Announce Type: cross Abstract: Robust robot autonomy depends on scene representations that remain stable enough to support localization, navigation, and downstream decision making in dynamic environments.
By Qixin Xiao
arXiv:2609.38054v1 Announce Type: cross
Abstract: We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MA...
By Christopher Kolios, Ishaan Mehta, Sasa Janjic, Yeganeh Bahoo, Sajad Saeedi
Gauss What You Need: Compact Gaussian Splatting Across Scene Scales introduces TangoGS, a method that automatically selects the number of Gaussian primitives for 3D Gaussian Splatting by combining capture-derived model sizing with training-based adaptation. The approach first estimates a learning allowance based on the capture’s total pixels, then adjusts the number of Gaussians during training according to reconstruction quality. On standard benchmarks, TangoGS matches the best baseline’s PSNR while using 48% fewer Gaussians, and on larger captures it scales automatically to achieve the highest mean PSNR with 2.3× more Gaussians.
By Afif Boudaoud, Jiayi Liu, Alexandru Calotoiu, Torsten Hoefler
arXiv:2609.21347v1 Announce Type: new
Abstract: Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic i...
By Xiangfei Guo, Hao Shi, Yufan Zhang, Zhonghua Yi, Yongqi Mao, Xiaoting Yin, Kaiwei Wang
arXiv:2607. 20785v1 Announce Type: cross Abstract: Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently.
By Arjun Majumdar, Avinash Sooriyarachchi, Benjamin Tibi, Chris Bamford, Elliot Chane-Sane, Guillaume Lample, Khyathi Raghavi Chandu, Ludovic Ho Fuh, Mathieu Poiree, Olivier Duchenne, Rosalie Millner, Srijan Mishra, Theo Cachet, Thomas Chabal
arXiv:2608.22465v1 Announce Type: new
Abstract: High-fidelity free-viewpoint video (FVV) and interactive rendering increasingly rely on explicit Gaussian representations, yet practical deployment rem...
By Xinhui Liu, Lei Liu, Zhenghao Chen, Lebin Zhou, Wei Wang, Wei Jiang
CGS‑SLAM is a hybrid decentralized/centralized SLAM system that enables multi‑agent 3D Gaussian Splatting reconstruction using only RGB images and inertial data. Each agent locally tracks motion with inertial priors, builds a scaled map via a monocular depth estimator, and shares keyframe encodings to facilitate dynamic keyframing and submap alignment. A central server then aligns submaps with a view‑alignment model, keeping communication costs low while achieving competitive tracking, higher rendering quality, and accurate submap alignment in GNSS‑denied environments.
By Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen, Aur\'elien Chateigner
arXiv:2609.17387v1 Announce Type: new
Abstract: Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-chang...
By Yongqi Mao, Hao Shi, Yufan Zhang, Zhonghua Yi, Xiangfei Guo, Kaiwei Wang
arXiv:2608.16499v2 Announce Type: replace-cross
Abstract: Active 3D Gaussian reconstruction fundamentally relies on selecting informative next-best views under limited sensing budgets. Existing activ...
By Hongbo Gao, Wei Zhang, Zeyu Ni, Dihao Zhu, Ruifeng Li, Yunke Wang, Chang Xu
arXiv:2606.29494v3 Announce Type: replace
Abstract: Semantic 3D Gaussian SLAM commonly fuses 2D semantic priors into a persistent 3D map using uniform optimization weights. However, such priors are n...
By Raman Jha, Shuaihang Yuan, Yi Fang
arXiv:2610.07958v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
By Minhyeok Lee, Jungho Lee, Minseok Kang, Heeseung Choi, Ig-Jae Kim, Sangyoun Lee