VCS-SLAM: Visibility-Consistent Semantic Fusion for 3D Gaussian SLAM
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2608.29003v1 Announce Type: cross Abstract: In dynamic and unstructured environments, conventional SLAM systems generally suffer from significant accuracy degeneration due to their static assum...
arXiv:2609.38054v1 Announce Type: cross Abstract: We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MA...
arXiv:2609.14634v1 Announce Type: new Abstract: Recently, 3D Gaussian Splatting SLAM (3DGS-SLAM) has gained significant momentum in simultaneous localization and 3DGS scene reconstruction. In real-wo...
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.
The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.
DrawSplat is an Atlanta World-guided implicit Gaussian SLAM framework designed for indoor reconstruction. It first sketches structural layout using explicit point-line geometry, then refines appearance and geometry with implicit neural Gaussians. The method jointly tracks camera poses, sparse geometry, and gravity, infers structural planes, and allocates Gaussian capacity to informative regions, achieving robust tracking, high-fidelity rendering, and strong geometric reconstruction while balancing quality, efficiency, and model size.