The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.
By Da Li, Yihan Zang, Ivan Viola, Zeyu Wang, Dominik Engel
VGGT-GS SLAM is a monocular 3D Gaussian Splatting SLAM system that operates on uncalibrated videos. It uses feed‑forward VGGT pose and depth priors to perform submap differentiable bundle adjustment, jointly refining camera poses, a 3D Gaussian map, and submap‑shared intrinsics and distortion parameters via analytic calibration Jacobians. The method introduces Gaussian‑native alignment for camera‑anchored scale refinement between submaps and loop‑closure verification, achieving improved localization accuracy and rendering quality on standard indoor benchmarks.
By Yuhang Han, Hao Wang, Jiaxi Cao, Xingyu Liu
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.
arXiv:2609.17387v1 Announce Type: new
Abstract: Real-time dense SLAM is a core capability for robotics applications that require robust localization and high- quality mapping in dynamic or fast-chang...
By Yongqi Mao, Hao Shi, Yufan Zhang, Zhonghua Yi, Xiangfei Guo, Kaiwei Wang
arXiv:2609.21347v1 Announce Type: new
Abstract: Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic i...
By Xiangfei Guo, Hao Shi, Yufan Zhang, Zhonghua Yi, Yongqi Mao, Xiaoting Yin, Kaiwei Wang
EliGSiR is a continual RGB‑D mapping method that extends 3D Gaussian Splatting to online settings by adaptively allocating optimization resources. It introduces Map‑Guided View Scheduling to filter redundant views, Load‑Adaptive Fidelity to adjust supervision resolution, and Targeted Geometry Growth to add geometric capacity only where needed. The approach is evaluated on Replica, TUM RGB‑D, ScanNet++, and real sensor sequences, achieving higher reconstruction quality and faster performance than several baselines.
By Bj\"orn Ellensohn, Elmar Rueckert, Christian Rauch
arXiv:2609.25746v1 Announce Type: cross
Abstract: ICP-based 3D Gaussian Splatting (3DGS) SLAM tracks in real time by registering incoming frames against map Gaussians, using each primitive's covarian...
By Edward Beng Wai Tan, Siew-Kei Lam
arXiv:2609.38054v1 Announce Type: cross
Abstract: We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MA...
By Christopher Kolios, Ishaan Mehta, Sasa Janjic, Yeganeh Bahoo, Sajad Saeedi
RawSLAM introduces the first online Gaussian SLAM framework that operates directly on single‑exposure 16‑bit linear HDR images, overcoming the limitations of traditional 8‑bit LDR SLAM systems in extreme lighting. The approach combines an HDR Gaussian splatting module with a Reinhard‑compressed photometric objective and structure‑guided spatial weighting, achieving superior trajectory and reconstruction accuracy compared to a direct HDR adaptation of MonoGS. The same formulation also improves performance on standard 8‑bit inputs and can be transferred to other SLAM systems such as SplaTAM, Gaussian SLAM, and DROID‑W, eliminating tracking failures in challenging illumination sequences. Additionally, RawSLAM provides a new dataset of 10 real‑world indoor sequences with 16‑bit RAW imagery, depth, IMU, and OptiTrack poses.
By Marina Orozco Gonz\'alez, Luis Merino
Visual localization becomes extremely challenging in planetary-like terrains characterized by low texture, perceptual aliasing, harsh illumination, and sparse, weakly overlapping viewpoints induced by forward rover motion and unconstrained driving directions. Under these conditions, state-of-the-art image-to-image and image-to-map matching pipelines suffer significant performance degradation.
EliGSiR is a continual RGB‑D mapping system that extends Gaussian splatting to handle online, bounded‑compute scenarios. It introduces Map‑Guided View Scheduling to filter redundant views, Load‑Adaptive Fidelity to adjust supervision resolution, and Targeted Geometry Growth to add structure only where needed. Experiments on Replica, TUM RGB‑D, ScanNet++ and real sensor data show that EliGSiR outperforms baselines in reconstruction quality while efficiently using the available mapping budget.
arXiv:2603.09632v5 Announce Type: replace-cross
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, subsequently extending into numerous spatial AI ap...
By Yueen Ma, Zenglin Xu, Irwin King