Pow3R-SLAM: Real-Time RGB-D SLAM with 3D Reconstruction Priors
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2607.24495v2 Announce Type: replace Abstract: Structured-light (SL) cameras power depth sensing in millions of devices, and recent neural SL decoding methods have substantially improved their d...
arXiv:2608. 07579v1 Announce Type: cross Abstract: The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only.
EliGSiR is a continual RGB‑D mapping method that extends 3D Gaussian Splatting to online settings by adaptively allocating optimization resources. It introduces Map‑Guided View Scheduling to filter redundant views, Load‑Adaptive Fidelity to adjust supervision resolution, and Targeted Geometry Growth to add geometric capacity only where needed. The approach is evaluated on Replica, TUM RGB‑D, ScanNet++, and real sensor sequences, achieving higher reconstruction quality and faster performance than several baselines.
DAVIO is a dense monocular‑inertial SLAM system that leverages a single multi‑view depth model (Depth Anything 3) for both initialization and mapping. It starts up quickly by solving a feature‑free linear system from a five‑image window and IMU pre‑integration, then uses a VIO filter whose metric poses condition the depth model during tracking. The system corrects residual scale along viewing rays, preserves metric baselines, and refines the map with a gravity‑preserving sub‑map graph, achieving earlier start‑up, lower localization error, and more accurate dense maps than state‑of‑the‑art feed‑forward mappers on both EuRoC and building‑scale ORI datasets.
arXiv:2609.21347v1 Announce Type: new Abstract: Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic i...
EliGSiR is a continual RGB‑D mapping system that extends Gaussian splatting to handle online, bounded‑compute scenarios. It introduces Map‑Guided View Scheduling to filter redundant views, Load‑Adaptive Fidelity to adjust supervision resolution, and Targeted Geometry Growth to add structure only where needed. Experiments on Replica, TUM RGB‑D, ScanNet++ and real sensor data show that EliGSiR outperforms baselines in reconstruction quality while efficiently using the available mapping budget.