arXiv:2609.21347v1 Announce Type: new
Abstract: Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic i...
By Xiangfei Guo, Hao Shi, Yufan Zhang, Zhonghua Yi, Yongqi Mao, Xiaoting Yin, Kaiwei Wang
arXiv:2609.25746v1 Announce Type: cross
Abstract: ICP-based 3D Gaussian Splatting (3DGS) SLAM tracks in real time by registering incoming frames against map Gaussians, using each primitive's covarian...
By Edward Beng Wai Tan, Siew-Kei Lam
VGGT-GS SLAM is a monocular 3D Gaussian Splatting SLAM system that operates on uncalibrated videos. It uses feed‑forward VGGT pose and depth priors to perform submap differentiable bundle adjustment, jointly refining camera poses, a 3D Gaussian map, and submap‑shared intrinsics and distortion parameters via analytic calibration Jacobians. The method introduces Gaussian‑native alignment for camera‑anchored scale refinement between submaps and loop‑closure verification, achieving improved localization accuracy and rendering quality on standard indoor benchmarks.
By Yuhang Han, Hao Wang, Jiaxi Cao, Xingyu Liu
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.
The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.
By Da Li, Yihan Zang, Ivan Viola, Zeyu Wang, Dominik Engel
arXiv:2608.29003v1 Announce Type: cross
Abstract: In dynamic and unstructured environments, conventional SLAM systems generally suffer from significant accuracy degeneration due to their static assum...
By Wenting Wang, Jiaxin Guo, Wenzhen Dong, Yun-Hui Liu, Charlie C. L. Wang, Yeung Yam
CGS‑SLAM is a hybrid decentralized/centralized SLAM system that enables multi‑agent 3D Gaussian Splatting reconstruction using only RGB images and inertial data. Each agent locally tracks motion with inertial priors, builds a scaled map via a monocular depth estimator, and shares keyframe encodings to facilitate dynamic keyframing and submap alignment. A central server then aligns submaps with a view‑alignment model, keeping communication costs low while achieving competitive tracking, higher rendering quality, and accurate submap alignment in GNSS‑denied environments.
By Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen, Aur\'elien Chateigner
The paper introduces a reliability-regulated trajectory optimization framework for progressive COLMAP‑free 3D Gaussian Splatting (3DGS). It uses a self‑supervised bidirectional cycle‑consistency mechanism to control camera trajectory estimation through forward motion propagation and retrospective trajectory correction, thereby reducing error compounding without external priors. Experiments on Tanks and Temples and CO3D‑V2 demonstrate improved camera trajectory accuracy and novel‑view rendering quality compared to existing unposed baselines.
By Zijian Wu, Jinliang Wang, Zidian Lin, Ying Song, Ziqian Lu, Hanjie Ma, Zhen Ye, Mingfeng Jiang
PIVOT is a new multi‑trajectory dataset and evaluation framework that captures real‑world scenes with diverse camera paths, preserving both sensor‑derived measured poses and COLMAP‑optimized poses along with calibrated and optimized intrinsics. It defines three benchmark families—seen vs. unseen trajectory generalization, measured vs. optimized pose sensitivity, and calibrated vs. optimized intrinsics sensitivity—and introduces a directed pose‑space Chamfer distance to assess pose coverage. The first version of PIVOT includes five scenes recorded with a DJI Mini 4 Pro and offers an open processing and Nerfstudio‑based evaluation toolchain, revealing a consistent quality gap between held‑out and unseen trajectories and significant sensitivity to pose source and camera intrinsics.
By Mary Raymond
HoloRecon proposes a panoramic reconstruction framework that merges ORB-based sparse mapping with a fine-tuned feed-forward model to achieve accurate localization and globally consistent dense mapping over long sequences. By using predicted local geometry for 3D verification of feature matches, the method establishes long-range camera constraints even between distant revisits, calibrates depths with sparse landmarks, and optimizes a global pose graph. The authors also introduce PanoRecon, a seven-scene benchmark for evaluating global consistency, and report that HoloRecon achieves the lowest mean absolute trajectory error and high F‑1 Score among evaluated methods.
By Zhuoxiao Li, Xinyi Liu, Hongye Hou, Jing OU, Kang Du, Shuai Zhang, Dongli Wu, Taoyu Wu, Siyuan Feng, Xiaohui Zhu, Wufan Zhao
arXiv:2607. 00832v1 Announce Type: cross Abstract: A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration.
By Zhenjia Li, Jinrang Jia, Yifeng Shi
arXiv:2608.29346v1 Announce Type: new
Abstract: 3D Gaussian Splatting has achieved remarkable success in photorealistic rendering, yet it suffers from severe overfitting and geometric artifacts in sp...
By Zeyuan An, Yanghang Xiao, Zhiying Leng, Yijun Feng, Xiaohui Liang