arXiv Computer Vision

Cube-Splat: High-Fidelity 360{\deg} Gaussian Splatting SLAM via Cubemap Factorization and Adjoint-Consistent Optimization

Hugging Face Trending Papers
Jul 23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.

arXiv Computer Vision
2d ago

Wide View Synthesis from Overlapping Perspective Cameras in Autonomous Driving

The paper introduces Wide-View Gaussian Splatting (WV‑GS), a feed‑forward framework that synthesizes geometrically consistent wide views from multiple perspective cameras in autonomous driving. WV‑GS addresses challenges such as peripheral stretching and photometric inconsistencies by using Piecewise Perspective Rendering and Spatial Affine Photometric Modeling, eliminating the need for per‑scene optimization. The authors also present WideDrive, a synthetic benchmark with dense ground‑truth wide views, and adapt a LiDAR‑projected sparse‑reference protocol for real‑world datasets, demonstrating the method’s effectiveness across multiple datasets.

By Kaixuan Zhang, Zhipeng Xiong, Minxian Li, Mingwu Ren, Xiatian Zhu
arXiv Computer Vision
Oct 28

HoloRecon: Incremental Reconstruction of Long-Range Panoramas with Global Consistency

HoloRecon proposes a panoramic reconstruction framework that merges ORB-based sparse mapping with a fine-tuned feed-forward model to achieve accurate localization and globally consistent dense mapping over long sequences. By using predicted local geometry for 3D verification of feature matches, the method establishes long-range camera constraints even between distant revisits, calibrates depths with sparse landmarks, and optimizes a global pose graph. The authors also introduce PanoRecon, a seven-scene benchmark for evaluating global consistency, and report that HoloRecon achieves the lowest mean absolute trajectory error and high F‑1 Score among evaluated methods.

By Zhuoxiao Li, Xinyi Liu, Hongye Hou, Jing OU, Kang Du, Shuai Zhang, Dongli Wu, Taoyu Wu, Siyuan Feng, Xiaohui Zhu, Wufan Zhao
arXiv Computer Vision
Sep 28

Reliability-Regulated Trajectory Optimization for Progressive COLMAP-Free 3D Gaussian Splatting

The paper introduces a reliability-regulated trajectory optimization framework for progressive COLMAP‑free 3D Gaussian Splatting (3DGS). It uses a self‑supervised bidirectional cycle‑consistency mechanism to control camera trajectory estimation through forward motion propagation and retrospective trajectory correction, thereby reducing error compounding without external priors. Experiments on Tanks and Temples and CO3D‑V2 demonstrate improved camera trajectory accuracy and novel‑view rendering quality compared to existing unposed baselines.

By Zijian Wu, Jinliang Wang, Zidian Lin, Ying Song, Ziqian Lu, Hanjie Ma, Zhen Ye, Mingfeng Jiang
arXiv Computer Vision
Aug 27

PIVOT: A Multi-Trajectory Dataset and Testbed for Pose, Intrinsics, and Novel Viewpoint Evaluation in Real-World 3D Reconstruction

PIVOT is a new multi‑trajectory dataset and evaluation framework that captures real‑world scenes with diverse camera paths, preserving both sensor‑derived measured poses and COLMAP‑optimized poses along with calibrated and optimized intrinsics. It defines three benchmark families—seen vs. unseen trajectory generalization, measured vs. optimized pose sensitivity, and calibrated vs. optimized intrinsics sensitivity—and introduces a directed pose‑space Chamfer distance to assess pose coverage. The first version of PIVOT includes five scenes recorded with a DJI Mini 4 Pro and offers an open processing and Nerfstudio‑based evaluation toolchain, revealing a consistent quality gap between held‑out and unseen trajectories and significant sensitivity to pose source and camera intrinsics.

By Mary Raymond
arXiv Computer Vision
Oct 15

Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence

arXiv:2610.19502v1 Announce Type: new Abstract: Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominat...

By Yuanyuan Gao, Zhirui Liu, Yuning Gong, Yifei Liu, Yifan Zhan, Kuixuan Jiao, Xiaolong Zhou, Yifan Yang, Hongjie Zhang, Xue Yang, Dan Xu, Zhihang Zhong
arXiv Computer Vision
Sep 18

VGGT-GS SLAM: Uncalibrated Monocular Gaussian Splatting SLAM with Feed-Forward Priors

VGGT-GS SLAM is a monocular 3D Gaussian Splatting SLAM system that operates on uncalibrated videos. It uses feed‑forward VGGT pose and depth priors to perform submap differentiable bundle adjustment, jointly refining camera poses, a 3D Gaussian map, and submap‑shared intrinsics and distortion parameters via analytic calibration Jacobians. The method introduces Gaussian‑native alignment for camera‑anchored scale refinement between submaps and loop‑closure verification, achieving improved localization accuracy and rendering quality on standard indoor benchmarks.

By Yuhang Han, Hao Wang, Jiaxi Cao, Xingyu Liu
arXiv Computer Vision
Sep 18

RawSLAM: Online HDR Gaussian SLAM from Linear Radiance

RawSLAM introduces the first online Gaussian SLAM framework that operates directly on single‑exposure 16‑bit linear HDR images, overcoming the limitations of traditional 8‑bit LDR SLAM systems in extreme lighting. The approach combines an HDR Gaussian splatting module with a Reinhard‑compressed photometric objective and structure‑guided spatial weighting, achieving superior trajectory and reconstruction accuracy compared to a direct HDR adaptation of MonoGS. The same formulation also improves performance on standard 8‑bit inputs and can be transferred to other SLAM systems such as SplaTAM, Gaussian SLAM, and DROID‑W, eliminating tracking failures in challenging illumination sequences. Additionally, RawSLAM provides a new dataset of 10 real‑world indoor sequences with 16‑bit RAW imagery, depth, IMU, and OptiTrack poses.

By Marina Orozco Gonz\'alez, Luis Merino
arXiv Computer Vision
Aug 25

ORBIT++: Benchmarking SfM in the Wild with 360{\deg} Video

arXiv:2608.22039v1 Announce Type: new Abstract: Structure-from-Motion (SfM) is a cornerstone of 3D perception, yet current methods often fail when applied to complex videos involving challenging came...

By Sara Sabour, Linyi Jin, Richard Tucker, Amir Hertz, Marcus Brubaker, Saurabh Saxena, Junhwa Hur, Andrea Tagliasacchi, Deqing Sun, David J. Fleet, Richard Szeliski, Noah Snavely
arXiv Computer Vision
Oct 28

LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM

The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.

By Da Li, Yihan Zang, Ivan Viola, Zeyu Wang, Dominik Engel