PanoGS-SLAM: Panoramic 3D Gaussian Splatting SLAM
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2609.21347v1 Announce Type: new Abstract: Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic i...
arXiv:2609.25746v1 Announce Type: cross Abstract: ICP-based 3D Gaussian Splatting (3DGS) SLAM tracks in real time by registering incoming frames against map Gaussians, using each primitive's covarian...
VGGT-GS SLAM is a monocular 3D Gaussian Splatting SLAM system that operates on uncalibrated videos. It uses feed‑forward VGGT pose and depth priors to perform submap differentiable bundle adjustment, jointly refining camera poses, a 3D Gaussian map, and submap‑shared intrinsics and distortion parameters via analytic calibration Jacobians. The method introduces Gaussian‑native alignment for camera‑anchored scale refinement between submaps and loop‑closure verification, achieving improved localization accuracy and rendering quality on standard indoor benchmarks.
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.
The paper introduces LingGS, an online monocular RGB Gaussian splatting SLAM system that decouples feed‑forward geometry prediction from camera tracking. By leveraging a frozen streaming 3D foundation model as a virtual RGB‑D sensor for depth estimation and an explicit geometric solver for camera motion via feature reprojection, LingGS achieves higher tracking accuracy than learned predictions. Experiments on indoor and outdoor datasets demonstrate significant improvements in reconstruction quality, achieving about 7 FPS on a single RTX 4090 and 2–3× the throughput of prior SLAM systems.
arXiv:2608.29003v1 Announce Type: cross Abstract: In dynamic and unstructured environments, conventional SLAM systems generally suffer from significant accuracy degeneration due to their static assum...