arXiv:2304.10041v2 Announce Type: replace
Abstract: This work investigates formal policy synthesis for continuous-state stochastic dynamic systems subject to high-level specifications expressed in li...
By Lening Li, Zhentian Qian, Jianan Xia, Qiren Geng, Huasheng Zhang, Liang Hu, Qishuang Li, Junqiang Lou
arXiv:2011. 02565v2 Announce Type: replace-cross Abstract: Temporal abstraction allows reinforcement learning agents to represent knowledge and develop strategies over different temporal scales.
By Anand Kamat, Doina Precup
arXiv:2606. 25357v1 Announce Type: new Abstract: State abstraction plays a key role in scaling reinforcement learning to complex but structured systems.
By Yivan Zhang, Ziyan Luo, Manuel Baltieri
arXiv:2607. 17560v1 Announce Type: new Abstract: Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives.
By Zihan Ding
arXiv:2608. 02993v1 Announce Type: new Abstract: (Flat) Reinforcement Learning (RL) agents face significant challenges in environments with sparse rewards that require long-horizon reasoning.
By Subrat Prasad Panda, Blaise Genest, Arvind Easwaran
The paper introduces Local Updates, Global Learning (LUGL), a framework that separates data collection from model training, allowing non‑incremental learners such as gradient‑boosted trees (LightGBM) to be used in reinforcement learning for games. LUGL alternates between a local phase—where self‑play generates tabular updates—and a global phase—where these updates train a function approximator before resetting the table. Experiments on both perfect‑information and imperfect‑information games show that LightGBM agents perform competitively or better than neural‑network baselines like DQN and DeepCFR.
arXiv:2607. 21856v1 Announce Type: new Abstract: Modern reasoning models depend on reasoning data, today sourced from human annotations or distilled from stronger LLMs.
By Ziran Yang, Chengshuai Shi, Raj Ghugare, Benjamin Eysenbach, Karthik Narasimhan, Chi Jin
The paper introduces LUGL (Local Updates, Global Learning), a framework that separates data collection from model fitting, allowing non‑incremental learners such as gradient‑boosted trees (LightGBM) to be used in reinforcement learning for games. LUGL alternates between a local update phase—where agents play self‑play games and store tabular updates—and a global learning phase—where a function approximator is trained on the accumulated table before it is reset. Experiments on both perfect‑information and imperfect‑information games show that LightGBM‑based agents perform competitively or better than neural‑network baselines like DQN and DeepCFR.
By David Milec, Spyridon Samothrakis, Michael Fairbank, Dennis J. N. J. Soemers
arXiv:2505. 13372v2 Announce Type: replace Abstract: Recent work investigated the use of Reinforcement Learning (RL) for the synthesis of heuristic guidance to improve the performance of temporal planners when a domain is fixed and a set of training problems (not plans) is given.
By Irene Brugnara, Alessandro Valentini, Andrea Micheli
arXiv:2607. 13655v1 Announce Type: new Abstract: Explainable Reinforcement Learning (XRL) seeks to make Reinforcement Learning (RL) policies more transparent and interpretable, a key requirement in safety-critical and human-centric scenarios.
By Celeste Veronese, Edoardo Zorzi, Daniele Meli, Alessandro Farinelli
arXiv:2601. 05675v2 Announce Type: replace Abstract: Hybrid action space, which combines discrete choices and continuous parameters, is prevalent in domains such as robot control and game AI.
By Bingyi Liu, Jinbo He, Haiyong Shi, Enshu Wang, Weizhen Han, Jingxiang Hao, Peixi Wang, Zhuangzhuang Zhang
arXiv:2605. 31289v2 Announce Type: replace-cross Abstract: Representation learning is a powerful tool for spatio-temporal abstraction within reinforcement learning (RL).
By Amir Esterhuysen, Anders Jonsson